コード例 #1
0
        public ChessLogicLibrary.Game MapDbToGame(ChessLogicEntityFramework.Models.Game gameFromDb)
        {
            User playerWhite = null, playerBlack = null;

            if (gameFromDb.PlayerWhiteID != null)
            {
                playerWhite = userDataAccess.GetUser((int)gameFromDb.PlayerWhiteID);
            }
            if (gameFromDb.PlayerBlackID != null)
            {
                playerBlack = userDataAccess.GetUser((int)gameFromDb.PlayerBlackID);
            }

            var playerWhiteName = playerWhite == null ? null : playerWhite.Name;
            var playerBlackName = playerBlack == null ? null : playerBlack.Name;

            var game = new ChessLogicLibrary.Game(new StandardChessBoard(new StandardChessPieceFactory()),
                                                  new StandardChessTimer(new StandardPlayer(playerWhiteName), new StandardPlayer(playerBlackName)));

            game.winCondition = new CheckedKingCondition(game);
            ChessGameReplayer cgr = new ChessGameReplayer(game);

            //Replays all the moves from the database movesList
            cgr.ReplayGame(gameFromDb.MovesList);

            return(game);
        }
コード例 #2
0
        public void GetReplayedGame_PassesProperMovesString_ReturnsPiecesWithProperNewPositions()
        {
            IGame game = new Game(new StandardChessBoard(new StandardChessPieceFactory()), new StandardChessTimer());
            IChessGameReplayer replayer  = new ChessGameReplayer(game);
            string             movesList = "A2:A4;A7:A5;A1:A3;B7:B5;A3:G3;G7:G5;G3:G5";

            replayer.ReplayGame(movesList);

            var cpList = game.chessBoard.ChessPiecesOnBoard;

            //Gives Pawns which were moved
            var PawnStartingA2 = cpList.SingleOrDefault(cp => cp.Position.ToString() == "A4");
            var PawnStartingA7 = cpList.SingleOrDefault(cp => cp.Position.ToString() == "A5");
            var PawnStartingB7 = cpList.SingleOrDefault(cp => cp.Position.ToString() == "B5");

            //Rook which moves and takes moved pawn
            var RookStartingA1 = cpList.SingleOrDefault(cp => cp.Position.ToString() == "G5");

            int AmountOfPawnsAtTheEnd = cpList.Where(cp => cp.Name == "Pawn").Count();

            //Check if the figures were taken from the positions correctly
            Assert.Equal("Pawn", PawnStartingA2.Name);
            Assert.Equal("Pawn", PawnStartingA7.Name);
            Assert.Equal("Pawn", PawnStartingB7.Name);

            Assert.Equal("Rook", RookStartingA1.Name);

            //Check if one pawn was taken
            Assert.Equal(15, AmountOfPawnsAtTheEnd);
        }