public static void Setup() { var squares = new Square[, ] { { new Square('♗', 'a', 1), new Square(' ', 'a', 2), new Square(' ', 'a', 3), new Square(' ', 'a', 4), new Square(' ', 'a', 5), new Square(' ', 'a', 6), new Square(' ', 'a', 7), new Square(' ', 'a', 8) }, { new Square(' ', 'b', 1), new Square('♙', 'b', 2), new Square(' ', 'b', 3), new Square(' ', 'b', 4), new Square(' ', 'b', 5), new Square(' ', 'b', 6), new Square(' ', 'b', 7), new Square(' ', 'b', 8) }, { new Square('♛', 'c', 1), new Square(' ', 'c', 2), new Square(' ', 'c', 3), new Square(' ', 'c', 4), new Square(' ', 'c', 5), new Square(' ', 'c', 6), new Square(' ', 'c', 7), new Square(' ', 'c', 8) }, { new Square('♕', 'd', 1), new Square(' ', 'd', 2), new Square(' ', 'd', 3), new Square(' ', 'd', 4), new Square(' ', 'd', 5), new Square(' ', 'd', 6), new Square(' ', 'd', 7), new Square(' ', 'd', 8) }, { new Square(' ', 'e', 1), new Square(' ', 'e', 2), new Square(' ', 'e', 3), new Square(' ', 'e', 4), new Square(' ', 'e', 5), new Square(' ', 'e', 6), new Square(' ', 'e', 7), new Square(' ', 'e', 8) }, { new Square(' ', 'f', 1), new Square(' ', 'f', 2), new Square(' ', 'f', 3), new Square(' ', 'f', 4), new Square(' ', 'f', 5), new Square(' ', 'f', 6), new Square(' ', 'f', 7), new Square(' ', 'f', 8) }, { new Square(' ', 'g', 1), new Square(' ', 'g', 2), new Square(' ', 'g', 3), new Square(' ', 'g', 4), new Square(' ', 'g', 5), new Square(' ', 'g', 6), new Square(' ', 'g', 7), new Square(' ', 'g', 8) }, { new Square(' ', 'h', 1), new Square(' ', 'h', 2), new Square(' ', 'h', 3), new Square(' ', 'h', 4), new Square(' ', 'h', 5), new Square(' ', 'h', 6), new Square(' ', 'h', 7), new Square(' ', 'h', 8) } }; var board = new Board(squares); game = new Game.Simulation.Game(board, aiPlayer, new SimpleAI(Color.black)); }
public static void ShouldCreateMatchingMove() { Player anotherBlackPlayer = new SimpleAI(color: Color.black); Piece anotherRook = new Rook(color: Color.black); var startingSquare = new Square(file: 'a', rank: 1); startingSquare.Piece = anotherRook; var destination = new Square(file: 'c', rank: 1); var anotherMove = new Move(anotherBlackPlayer, anotherRook, destination); Move move = Move.CreateMatchingMoveForGame(anotherMove, game); move.Player.Should().Be(blackPlayer); move.Piece.Should().Be(board['a', 1].Piece.Object); move.Destination.Should().Be(board['c', 1]); move.Board.Should().Equal(board); }
public static void ShouldCalculateTotalValueOfPiecesOfGivenColorOnBoard() { var squares = new Square[, ] { { new Square('♜', 'a', 1), new Square('♟', 'a', 2), new Square(' ', 'a', 3), new Square(' ', 'a', 4), new Square(' ', 'a', 5), new Square(' ', 'a', 6), new Square(' ', 'a', 7), new Square(' ', 'a', 8) }, { new Square(' ', 'b', 1), new Square(' ', 'b', 2), new Square(' ', 'b', 3), new Square(' ', 'b', 4), new Square(' ', 'b', 5), new Square(' ', 'b', 6), new Square(' ', 'b', 7), new Square(' ', 'b', 8) }, { new Square(' ', 'c', 1), new Square(' ', 'c', 2), new Square(' ', 'c', 3), new Square(' ', 'c', 4), new Square(' ', 'c', 5), new Square(' ', 'c', 6), new Square(' ', 'c', 7), new Square(' ', 'c', 8) }, { new Square('♚', 'd', 1), new Square(' ', 'd', 2), new Square(' ', 'd', 3), new Square(' ', 'd', 4), new Square(' ', 'd', 5), new Square(' ', 'd', 6), new Square(' ', 'd', 7), new Square(' ', 'd', 8) }, { new Square(' ', 'e', 1), new Square(' ', 'e', 2), new Square(' ', 'e', 3), new Square(' ', 'e', 4), new Square(' ', 'e', 5), new Square(' ', 'e', 6), new Square(' ', 'e', 7), new Square('♔', 'e', 8) }, { new Square('♝', 'f', 1), new Square(' ', 'f', 2), new Square(' ', 'f', 3), new Square(' ', 'f', 4), new Square(' ', 'f', 5), new Square(' ', 'f', 6), new Square('♙', 'f', 7), new Square(' ', 'f', 8) }, { new Square(' ', 'g', 1), new Square('♟', 'g', 2), new Square(' ', 'g', 3), new Square(' ', 'g', 4), new Square(' ', 'g', 5), new Square(' ', 'g', 6), new Square('♙', 'g', 7), new Square('♘', 'g', 8) }, { new Square(' ', 'h', 1), new Square(' ', 'h', 2), new Square(' ', 'h', 3), new Square(' ', 'h', 4), new Square(' ', 'h', 5), new Square(' ', 'h', 6), new Square(' ', 'h', 7), new Square(' ', 'h', 8) } }; var board = new Game.Simulation.Board(squares); var blackPlayerMock = new Mock <Player>(Color.black); var whitePlayerMock = new Mock <Player>(Color.white); blackPlayerMock.Setup( (Player self) => self.Color) .Returns( () => Color.black); whitePlayerMock.Setup( (Player self) => self.Color) .Returns( () => Color.white); Player blackPlayer = blackPlayerMock.Object; Player whitePlayer = whitePlayerMock.Object; board.CalculateRelativeValueToPlayers().valueToBlack.Should().Be(5); board.CalculateRelativeValueToPlayers().valueToWhite.Should().Be(-5); }
public static void ShouldFindOwnPiecesOnBoard() { Pawn pawnF2 = (Pawn)Piece.Create('♙'); Pawn pawnG2 = (Pawn)Piece.Create('♙'); Knight knightG1 = (Knight)Piece.Create('♘'); var squares = new Square[, ] { { new Square('♜', 'a', 1), new Square('♟', 'a', 2), new Square(' ', 'a', 3), new Square(' ', 'a', 4), new Square(' ', 'a', 5), new Square(' ', 'a', 6), new Square(' ', 'a', 7), new Square(' ', 'a', 8) }, { new Square(' ', 'b', 1), new Square(' ', 'b', 2), new Square(' ', 'b', 3), new Square(' ', 'b', 4), new Square(' ', 'b', 5), new Square(' ', 'b', 6), new Square(' ', 'b', 7), new Square(' ', 'b', 8) }, { new Square(' ', 'c', 1), new Square(' ', 'c', 2), new Square(' ', 'c', 3), new Square(' ', 'c', 4), new Square(' ', 'c', 5), new Square(' ', 'c', 6), new Square(' ', 'c', 7), new Square(' ', 'c', 8) }, { new Square(' ', 'd', 1), new Square(' ', 'd', 2), new Square(' ', 'd', 3), new Square(' ', 'd', 4), new Square(' ', 'd', 5), new Square(' ', 'd', 6), new Square(' ', 'd', 7), new Square(' ', 'd', 8) }, { new Square(' ', 'e', 1), new Square(' ', 'e', 2), new Square(' ', 'e', 3), new Square(' ', 'e', 4), new Square(' ', 'e', 5), new Square(' ', 'e', 6), new Square(' ', 'e', 7), new Square(' ', 'e', 8) }, { new Square('♝', 'f', 1), new Square(' ', 'f', 2), new Square(' ', 'f', 3), new Square(' ', 'f', 4), new Square(' ', 'f', 5), new Square(' ', 'f', 6), new Square(pawnF2, 'f', 7), new Square(' ', 'f', 8) }, { new Square(' ', 'g', 1), new Square('♟', 'g', 2), new Square(' ', 'g', 3), new Square(' ', 'g', 4), new Square(' ', 'g', 5), new Square(' ', 'g', 6), new Square(pawnG2, 'g', 7), new Square(knightG1, 'g', 8) }, { new Square(' ', 'h', 1), new Square(' ', 'h', 2), new Square(' ', 'h', 3), new Square(' ', 'h', 4), new Square(' ', 'h', 5), new Square(' ', 'h', 6), new Square(' ', 'h', 7), new Square(' ', 'h', 8) } }; var mock = new Mock <Board>(MockBehavior.Default); var mockBoard = mock.Object; mock.Setup( self => self.Squares) .Returns( () => squares); Player player = new AI(Color.white); player.Board = mockBoard; HashSet <IPiece> pieces = player.findOwnPiecesOnBoard(mockBoard); //checks that pawnF2, pawnG2, and knightG1 (and nothing else) are in pieces, but in no particular order AdditionalCollectionAssertions.AssertContains(actual: pieces, knightG1, pawnF2, pawnG2); }
public static void Setup() { var squares = new Square[, ] { { new Square(' ', 'a', 1), new Square(' ', 'a', 2), new Square(' ', 'a', 3), new Square(' ', 'a', 4), new Square(' ', 'a', 5), new Square(' ', 'a', 6), new Square(' ', 'a', 7), new Square(' ', 'a', 8) }, { new Square(' ', 'b', 1), new Square(' ', 'b', 2), new Square(' ', 'b', 3), new Square(' ', 'b', 4), new Square(' ', 'b', 5), new Square(' ', 'b', 6), new Square(' ', 'b', 7), new Square(' ', 'b', 8) }, { new Square(' ', 'c', 1), new Square(' ', 'c', 2), new Square('♟', 'c', 3), new Square('♟', 'c', 4), new Square(' ', 'c', 5), new Square(' ', 'c', 6), new Square(' ', 'c', 7), new Square(' ', 'c', 8) }, { new Square(' ', 'd', 1), new Square(' ', 'd', 2), new Square('♕', 'd', 3), new Square('♟', 'd', 4), new Square(' ', 'd', 5), new Square(' ', 'd', 6), new Square(' ', 'd', 7), new Square(' ', 'd', 8) }, { new Square(' ', 'e', 1), new Square(' ', 'e', 2), new Square('♟', 'e', 3), new Square('♟', 'e', 4), new Square(' ', 'e', 5), new Square(' ', 'e', 6), new Square(' ', 'e', 7), new Square(' ', 'e', 8) }, { new Square(' ', 'f', 1), new Square(' ', 'f', 2), new Square(' ', 'f', 3), new Square(' ', 'f', 4), new Square(' ', 'f', 5), new Square(' ', 'f', 6), new Square(' ', 'f', 7), new Square(' ', 'f', 8) }, { new Square(' ', 'g', 1), new Square(' ', 'g', 2), new Square(' ', 'g', 3), new Square(' ', 'g', 4), new Square(' ', 'g', 5), new Square(' ', 'g', 6), new Square(' ', 'g', 7), new Square(' ', 'g', 8) }, { new Square(' ', 'h', 1), new Square(' ', 'h', 2), new Square(' ', 'h', 3), new Square(' ', 'h', 4), new Square(' ', 'h', 5), new Square(' ', 'h', 6), new Square(' ', 'h', 7), new Square(' ', 'h', 8) } }; board = new Game.Simulation.Board(squares); }
public static void BlackSquaresShouldDetermineOwnColorBasedOnPositionOnBoard(File file, Rank rank) { var square = new Square(file, rank); square.Color.Should().Be(Color.black); }