private void OnCollisionExit(Collision collision) { if (collision.gameObject.name == "ChemViewSurface") { collidingWithSurface = false; molRigidBody.constraints = RigidbodyConstraints.None; collisionDirection = ChemviewHelper.CollisionDirection.None; } }
public void resetCollision() { collisionDirection = ChemviewHelper.CollisionDirection.None; }