コード例 #1
0
 private void OnCollisionExit(Collision collision)
 {
     if (collision.gameObject.name == "ChemViewSurface")
     {
         collidingWithSurface     = false;
         molRigidBody.constraints = RigidbodyConstraints.None;
         collisionDirection       = ChemviewHelper.CollisionDirection.None;
     }
 }
コード例 #2
0
 public void resetCollision()
 {
     collisionDirection = ChemviewHelper.CollisionDirection.None;
 }