public void SubscribeToPlayer1() { chefs = GameObject.FindGameObjectsWithTag("Player"); ChefBehaviour behaviour = chefs[0].GetComponent <ChefBehaviour>(); behaviour.OnCancelPressed += Pause; }
public void Quit() { ChefBehaviour behaviour = chefs[0].GetComponent <ChefBehaviour>(); behaviour.OnCancelPressed -= Pause; SceneManager.LoadScene("Menu"); }