/// <summary> /// Gets the checksum of this instance. /// </summary> public void GetChecksum(ChecksumHelper checksum) { checksum.StartObject("LogicCalendar"); checksum.StartArray("m_pActiveCalendarEvents"); for (int i = 0; i < this._activeCalendarEvents.Count; i++) { checksum.StartObject("LogicCalendarEvent"); checksum.EndObject(); } checksum.EndArray(); checksum.WriteValue("m_activeTimestamp", this._activeTimestamp); checksum.EndObject(); }
public override void GetChecksum(ChecksumHelper checksum) { checksum.StartObject("LogicResourceProductionComponent"); checksum.WriteValue("resourceTimer", this.m_resourceTimer.GetRemainingSeconds(this.m_parent.GetLevel().GetLogicTime())); checksum.WriteValue("m_availableLoot", this.m_availableLoot); checksum.WriteValue("m_maxResources", this.m_maxResources); checksum.WriteValue("m_productionPer100Hour", this.m_productionPer100Hour); checksum.EndObject(); }
/// <summary> /// Gets the checksum of this instance. /// </summary> public void GetChecksum(ChecksumHelper checksumHelper) { checksumHelper.StartObject("LogicDataSlot"); if (this._data != null) { checksumHelper.WriteValue("globalID", this._data.GetGlobalID()); } checksumHelper.WriteValue("m_count", this._count); checksumHelper.EndObject(); }
/// <summary> /// Gets the checksum of this instance. /// </summary> public override void GetChecksum(ChecksumHelper checksum, bool includeGameObjects) { checksum.StartObject("LogicTrap"); base.GetChecksum(checksum, includeGameObjects); if (this._constructionTimer != null) { checksum.WriteValue("remainingMS", this._constructionTimer.GetRemainingMS(this._level.GetLogicTime())); } checksum.EndObject(); }
/// <summary> /// Calculates the checksum of this instance. /// </summary> public ChecksumHelper CalculateChecksum(bool includeGameObjects) { ChecksumHelper checksum = new ChecksumHelper(); checksum.StartObject("LogicGameMode"); checksum.WriteValue("subTick", this._level.GetLogicTime()); checksum.WriteValue("m_currentTimestamp", this._currentTimestamp); if (this._level.GetHomeOwnerAvatar() != null) { checksum.StartObject("homeOwner"); this._level.GetHomeOwnerAvatar().GetChecksum(checksum); checksum.EndObject(); } if (this._level.GetVisitorAvatar() != null) { checksum.StartObject("visitor"); this._level.GetVisitorAvatar().GetChecksum(checksum); checksum.EndObject(); } this._level.GetGameObjectManager().GetChecksum(checksum, includeGameObjects); if (this._calendar != null) { checksum.StartObject("calendar"); this._calendar.GetChecksum(checksum); checksum.EndObject(); } checksum.WriteValue("checksum", checksum); checksum.EndObject(); return(checksum); }
/// <summary> /// Gets the checksum of this instance. /// </summary> public virtual void GetChecksum(ChecksumHelper checksum, bool includeGameObjects) { if (includeGameObjects) { checksum.StartObject("LogicGameObject"); checksum.WriteValue("type", this.GetGameObjectType()); checksum.WriteValue("globalID", this._globalId); checksum.WriteValue("dataGlobalID", this._data.GetGlobalID()); checksum.WriteValue("x", this.GetX()); checksum.WriteValue("y", this.GetY()); checksum.WriteValue("seed", this._seed); if (this.GetHitpointComponent() != null) { LogicHitpointComponent hitpointComponent = this.GetHitpointComponent(); checksum.WriteValue("m_hp", hitpointComponent.InternalGetHp()); checksum.WriteValue("m_maxHP", hitpointComponent.InternalGetMaxHp()); } checksum.EndObject(); } }
public virtual void GetChecksum(ChecksumHelper checksum, bool includeGameObjects) { if (includeGameObjects) { checksum.StartObject("LogicGameObject"); checksum.WriteValue("type", (int)this.GetGameObjectType()); checksum.WriteValue("globalID", this.m_globalId); checksum.WriteValue("dataGlobalID", this.m_data.GetGlobalID()); checksum.WriteValue("x", this.GetX()); checksum.WriteValue("y", this.GetY()); checksum.WriteValue("seed", this.m_seed); LogicHitpointComponent hitpointComponent = this.GetHitpointComponent(); if (hitpointComponent != null) { checksum.WriteValue("m_hp", hitpointComponent.GetHitpoints()); checksum.WriteValue("m_maxHP", hitpointComponent.GetMaxHitpoints()); } LogicCombatComponent combatComponent = this.GetCombatComponent(); if (combatComponent != null) { LogicGameObject target = combatComponent.GetTarget(0); if (target != null) { checksum.WriteValue("target", target.GetGlobalID()); } } checksum.EndObject(); } }