public void Init(SpeedrunManager _speedRun) { if (initialCheckpoint == null) { Debug.LogError("An initial checkpoint should always be setted", initialCheckpoint); return; } if (_speedRun.GetIsActive()) { for (int i = 0; i < checkpointContainer.childCount; i++) { checkpointContainer.GetChild(i).gameObject.SetActive(false); } activeCheckpoint = initialCheckpoint; } else { for (int i = 0; i < checkpointContainer.childCount; i++) { CheckpointBase _current = checkpointContainer.GetChild(i).GetComponent <CheckpointBase>(); checkpoints.Add(_current); _current.Init(); _current.ActivateCheckpoint += HandleActivateCheckpoint; } activeCheckpoint = initialCheckpoint; activeCheckpoint.Enable(); } }
/// <summary> /// Call on start of CheckpointBase, register all of them to the game manager /// </summary> public void AddCheckpointToList(CheckpointBase checkpoint) { m_listOfCheckpoint.Add(checkpoint); if (checkpoint is Barrack) { m_barracks.Add(checkpoint.gameObject.tag, (Barrack)checkpoint); } }
public void InitReleaseButton(CheckpointBase checkpointBase, GameObject unit, int unitStockID) { m_checkpointBase = checkpointBase; m_unitStock = unit; m_unitStockID = unitStockID; m_shortcutText = transform.GetComponentInChildren <Text>(); CombatUnit combatUnit = unit.GetComponent <CombatUnit>(); UnitController unitController = unit.GetComponent <UnitController>(); switch (combatUnit.GetUnitType()) { case CombatUnit.UnitType.Warrior: if (unitController.GetPlayerNumber() == PlayerEntity.Player.Player1) { m_unitIcon.sprite = m_warriorSycaIcon; } else { m_unitIcon.sprite = m_warriorArcaIcon; } break; case CombatUnit.UnitType.Range: if (unitController.GetPlayerNumber() == PlayerEntity.Player.Player1) { m_unitIcon.sprite = m_rangeSycaIcon; } else { m_unitIcon.sprite = m_rangeArcaIcon; } break; case CombatUnit.UnitType.Tank: if (unitController.GetPlayerNumber() == PlayerEntity.Player.Player1) { m_unitIcon.sprite = m_tankSycaIcon; } else { m_unitIcon.sprite = m_tankArcaIcon; } break; case CombatUnit.UnitType.Scout: if (unitController.GetPlayerNumber() == PlayerEntity.Player.Player1) { m_unitIcon.sprite = m_scoutSycaIcon; } else { m_unitIcon.sprite = m_scoutArcaIcon; } break; } m_shortcutText.text = unitStockID.ToString(); }
private void HandleActivateCheckpoint(CheckpointBase _checkpoint) { if (!LevelManager.instance.GetSpeedrunManager().GetIsActive() && activeCheckpoint != _checkpoint) { activeCheckpoint.Disable(); activeCheckpoint = _checkpoint; activeCheckpoint.Enable(); } }
private void Start() { rb = GetComponent <Rigidbody2D>(); anim = transform.Find("PlayerVisuals").GetComponent <Animator>(); playerStats = GetComponent <PlayerStats>(); playerRaycastsScr = GetComponent <PlayerRaycasts>(); playerJumpScr = GetComponent <PlayerJump>(); playerDashScr = GetComponent <PlayerDash>(); checkpointBaseScr = GameObject.Find("Manager_Checkpoints").GetComponent <CheckpointBase>(); playerState = GameObject.Find("Manager_PlayerState").GetComponent <PlayerState>(); fadeBlackScreenScr = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen>(); cameraControllerScr = GameObject.Find("Main Camera").GetComponent <CameraController2>(); StartCoroutine(FadeBlackScreenOut()); StartCoroutine(SetPlayerStartValues()); }
private void OnTriggerStay(Collider other) { CheckpointBase checkpoint = other.GetComponent<CheckpointBase>(); if (checkpoint != null) { if (checkpoint.ValidCheckpoint == true) { if (m_LastCheckpoint == null) { m_LastCheckpoint = checkpoint; AudioManager.PlaySFX(AudioManager.SFXClip.Checkpoint); } else if (checkpoint.CheckpointNumber > m_LastCheckpoint.CheckpointNumber) { m_LastCheckpoint = checkpoint; AudioManager.PlaySFX(AudioManager.SFXClip.Checkpoint); } } } }
private void Start() { m_checkpointBase = transform.parent.GetComponent <CheckpointBase>(); m_soundManager = SoundManager.Instance; }
private void Start() { m_checkpointBase = GetComponentInParent <CheckpointBase>(); UpdateStockCounter(); }
private void HandlePlayerDeath() { activeCheckpoint = initialCheckpoint; }
public void SetCheckpointBase(CheckpointBase ckArea) { m_CheckpointBase = ckArea; }
private void Start() { checkpointBaseScr = GameObject.Find("Manager_Checkpoints").GetComponent <CheckpointBase>(); }