public bool CheckAllPossibilitiesToKill(IGameField field) { return (CheckerState.CheckPossibilityToKill(CurrentCoord, new Coord(CurrentCoord.Row + 2, CurrentCoord.Column + 2), field) || CheckerState.CheckPossibilityToKill(CurrentCoord, new Coord(CurrentCoord.Row + 2, CurrentCoord.Column - 2), field) || CheckerState.CheckPossibilityToKill(CurrentCoord, new Coord(CurrentCoord.Row - 2, CurrentCoord.Column - 2), field) || CheckerState.CheckPossibilityToKill(CurrentCoord, new Coord(CurrentCoord.Row - 2, CurrentCoord.Column + 2), field)); }
public bool CheckPossibilityToKill(Coord coord, IGameField field) { return(CheckerState.CheckPossibilityToKill(CurrentCoord, coord, field)); }