public void CheckSceneDupe_SceneDependenciesMatchWithImplicitBundleDependencies() { Scene scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath <GameObject>(k_PrefabWithMaterialPath), scene); EditorSceneManager.SaveScene(scene, k_ScenePath); var rule = new CheckSceneDupeDependencies(); EditorBuildSettingsScene editorScene = new EditorBuildSettingsScene(k_ScenePath, true); rule.BuiltInResourcesToDependenciesMap(new string[] { editorScene.path }); rule.IntersectResourcesDepedenciesWithBundleDependencies(new List <GUID>() { new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial)) }); Assert.IsTrue(rule.m_ResourcesToDependencies.ContainsKey(editorScene.path)); Assert.AreEqual(1, rule.m_ResourcesToDependencies[editorScene.path].Count); Assert.AreEqual(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial), rule.m_ResourcesToDependencies[editorScene.path][0].ToString()); //Cleanup EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); }