public DiscordEventDispatcher(DiscordShardedClient client, CommandHandling commandHandler, OctoGameReaction octoGameReaction, LoginFromConsole log, Global global, ServerActivityLogger serverActivityLogger, UserSkatisticsCounter userSkatisticsCounter, LvLing lvLing, GiveRoleOnJoin giveRoleOnJoin, CheckIfCommandGiveRole checkIfCommandGiveRole, Announcer announcer, CheckForVoiceChannelStateForVoiceCommand checkForVoiceChannelStateForVoiceCommand) { _client = client; _commandHandler = commandHandler; _octoGameReaction = octoGameReaction; _log = log; _global = global; _serverActivityLogger = serverActivityLogger; _userSkatisticsCounter = userSkatisticsCounter; _lvLing = lvLing; _giveRoleOnJoin = giveRoleOnJoin; _checkIfCommandGiveRole = checkIfCommandGiveRole; _announcer = announcer; _checkForVoiceChannelStateForVoiceCommand = checkForVoiceChannelStateForVoiceCommand; }
public DiscordEventHandler(DiscordShardedClient client, CommandHandeling commandHandler , ServerActivityLogger serverActivityLogger, CheckIfCommandGiveRole checkIfCommandGiveRole, CheckForVoiceChannelStateForVoiceCommand checkForVoiceChannelStateForVoiceCommand, GiveRoleOnJoin giveRoleOnJoin, ReactionsHandelingForBlogAndArt reactionsHandelingForBlogAndArt, LvLing lvLing, UserSkatisticsCounter userSkatisticsCounter, TimerForChangingAvatar timerForChangingAvatar) { _client = client; _commandHandler = commandHandler; _serverActivityLogger = serverActivityLogger; _checkIfCommandGiveRole = checkIfCommandGiveRole; _checkForVoiceChannelStateForVoiceCommand = checkForVoiceChannelStateForVoiceCommand; _giveRoleOnJoin = giveRoleOnJoin; _reactionsHandelingForBlogAndArt = reactionsHandelingForBlogAndArt; _lvLing = lvLing; _userSkatisticsCounter = userSkatisticsCounter; _timerForChangingAvatar = timerForChangingAvatar; }