void Start() { checkenemy = GameObject.Find("RaycastPlayer").GetComponent <CheckEnemy> (); fetchinput = GameObject.Find("Main Camera").GetComponent <FetchInput> (); col = GameObject.Find("Collider").GetComponent <BoxCollider2D> (); swordphysics = GameObject.Find("Sword").GetComponent <SwordPhysics> (); damageText = GameObject.Find("Main Camera").GetComponent <DamageTextEffect>(); player = GameObject.Find("Player").GetComponent <Transform> (); }
void Start() { checkEnemy = GameObject.Find("RaycastPlayer").GetComponent <CheckEnemy> (); round = GameObject.Find("UICanvas").GetComponent <ScoreController> (); spawnPoints.AddRange(GameObject.FindGameObjectsWithTag("Portal")); roundTimer = maxTimer; enemyName = enemy.name; startHealth = enemy.GetComponent <EnemyHealth> ().getHealth; startSpeed = enemy.GetComponent <EnemyBehaviour> ().moveSpeed; }
private void Awake() { checkEnemy = GetComponent <CheckEnemy>(); checkEnemy.EnemyChecked += EnemyChecked; checkEnemy.Init(CheckEnemy.CheckTargetType.Ghost); }