private void findAllToolStripMenuItem_Click(object sender, EventArgs e) { CheckDelegate <int, String> d = new CheckDelegate <int, String>(EqualStrings); IMap <int, string> b = MapUtils.FindAll <int, string>(a, d, MapUtils.LinkedMapConstructor <int, string>()); a = b; }
///////////////////////////////////// public SpecifyParametersForm(string caption, object optionalObjectProvider, CheckDelegate checkHandler = null, OKDelegate okHandler = null) { this.checkHandler = checkHandler; this.okHandler = okHandler; InitializeComponent(); if (optionalObjectProvider != null) { hierarchicalContainer1.SetData(null, new object[] { optionalObjectProvider }); } else { hierarchicalContainer1.SetData(null, new object[] { objectImpl }); } if (string.IsNullOrEmpty(caption)) { Text = EngineInfo.NameWithVersion; } else { Text = caption; } labelError.Text = ""; DarkThemeUtility.ApplyToForm(this); }
void Start() { if (this.PlayerPrefKey != null && this.PlayerPrefKey != "") { _toggled = PlayerPrefs.GetInt(this.PlayerPrefKey, 1); } else { _toggled = 1; } if (!this.CheckInput) { _check = noCheck; } else if (this.UseMenuInput) { _check = menuCheck; } else { _check = gameplayCheck; } toggle(); }
private static void TimedTargetInteract(CheckDelegate check, object[] param_list, out string[] res, int wait, string err) { res = null; bool f = false; DateTime dt = DateTime.Now; while (!f && (DateTime.Now - dt). TotalMilliseconds <= ProcessManager.AppConfig.MaxNpcInteractTime) { Thread.Sleep(wait); f = check(param_list, out res); } if (!f) { if (err == null) { throw new NpcInteractException(); } else { throw new NpcInteractException(err); } } }
virtual public void InitializeEnemy() { //creating variables to initialize the monster //this code is for testing purposes, final product will pull this information from the database scripts var headInfo = PartFactory.GetHeadPartInfo(monsterName); var torsoInfo = PartFactory.GetTorsoPartInfo(monsterName); var rightArmInfo = PartFactory.GetArmPartInfo(monsterName, Helper.PartType.RightArm); var leftArmInfo = PartFactory.GetArmPartInfo(monsterName, Helper.PartType.LeftArm); var legPartInfo = PartFactory.GetLegPartInfo(monsterName); rightArmInfo.equippedWeapon = equippedWeapon; attackDelegate = Attack; abilityDelegate = Ability; //adding methods to be run in fixed update to the check delegate //this allows multiple methods that need to constantly check some status of the Enemy //to be run in FixedUpdate without filling it with method calls checkDelegate += UpdateCooldowns; checkDelegate += CheckLineOfSight; checkDelegate += CheckAggro; checkDelegate += FollowTarget; monster.InitializeMonster(headInfo, torsoInfo, rightArmInfo, leftArmInfo, legPartInfo); //setting the cooldown timers so that the player can use the inputs as soon as the game loads attackCooldownTimer = attackCooldown; abilityCooldownTimer = abilityCooldown; SetFacingDirection(transform.localScale.x); }
// public OKCancelTextBoxForm(string labelText, string textBoxText, string caption, CheckDelegate checkHandler, OKDelegate okHandler) { this.checkHandler = checkHandler; this.okHandler = okHandler; InitializeComponent(); this.labelText.Text = labelText; textBoxName.Text = textBoxText; if (string.IsNullOrEmpty(caption)) { Text = EngineInfo.NameWithVersion; } else { Text = caption; } labelError.Text = ""; EditorThemeUtility.ApplyDarkThemeToForm(this); buttonOK.Text = EditorLocalization.Translate("General", buttonOK.Text); buttonCancel.Text = EditorLocalization.Translate("General", buttonCancel.Text); }
private static void ShareCheckCompleted(IAsyncResult result) { //获取委托对象,调用EndInvoke方法获取运行结果 AsyncResult _result = (AsyncResult)result; CheckDelegate myDelegate = (CheckDelegate)_result.AsyncDelegate; int data = myDelegate.EndInvoke(_result); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); checkDelegate += CheckCameraToTopDown; checkDelegate += CheckCameraToSideScroll; checkDelegate += CheckMovement; checkDelegate += CheckCurrentPlatform; }
/// <summary> /// 用于检测是否符合条件 /// </summary> /// <param name="handler"></param> /// <returns></returns> public bool Check(CheckDelegate handler) { if (handler == null) { throw new Exception("查测的委托不能为空!"); } return(handler()); }
protected override void PageLeaveCore(PageLoadedDirection direction, ref bool cancel) { if (direction == PageLoadedDirection.Forward && IsDirty) { if (IsUri() && !Download()) { cancel = true; return; } if (!PerformCheck(CheckIsSupportedType, CheckPathExists)) { cancel = true; return; } string extension = Path.GetExtension(FilePath).ToLower(); if (extension == ".gz") { if (!PerformCheck(CheckSourceIsWritable) || !Uncompress()) { cancel = true; return; } } CheckDelegate check = null; switch (TypeOfImport) { case ImportWizard.ImportType.Xva: check = GetDiskCapacityXva; break; case ImportWizard.ImportType.Ovf: check = LoadAppliance; break; case ImportWizard.ImportType.Vhd: check = GetDiskCapacityImage; break; } if (!PerformCheck(check)) { cancel = true; return; } if (TypeOfImport == ImportWizard.ImportType.Ovf && OVF.HasEncryption(SelectedOvfEnvelope)) { cancel = true; m_tlpEncryption.Visible = true; m_buttonNextEnabled = false; OnPageUpdated(); } } }
//проверяет существование элемента списка, удовлетворяещего условиям предиката public static bool Exists <T>(IList <T> list, CheckDelegate <T> check) { foreach (T item in list) { if (check(item)) { return(true); } } return(false); }
public static bool Exists(IMap <K, V> map, CheckDelegate checkDelegate) { foreach (Entry <K, V> entry in map) { if (checkDelegate(entry)) { return(true); } } return(false); }
public static TValue FindLast <TValue>(IList <TValue> list, CheckDelegate <TValue> delegete_func) { foreach (var item in list.Reverse()) { if (delegete_func(item)) { return(item); } } return(default(TValue)); }
public static bool CheckForAll <TValue>(IList <TValue> list, CheckDelegate <TValue> checkDelegate) { foreach (var item in list.Reverse()) { if (!checkDelegate(item)) { return(false); } } return(true); }
//возвращает элемент, удовлетворяющий условиям предиката public static T Find <T>(IList <T> list, CheckDelegate <T> check) { foreach (T item in list) { if (check(item)) { return(item); } } throw new Exception("Can not find the element"); }
//возвращает индекс первого элемента списка, удовлетворяющего условиям предиката public static int FindIndex <T>(IList <T> list, CheckDelegate <T> check) { for (int i = 0; i < list.Count; ++i) { if (check(list[i])) { return(i); } } return(-1); }
/// <summary> /// Проверка, существует ли в дереве узел, соответсвующий условию из check /// </summary> /// <param name="tree"></param> /// <param name="check"></param> /// <returns></returns> public static bool Excists(ITree <T> tree, CheckDelegate <T> check) { foreach (T node in tree) { if (check(node)) { return(true); } } return(false); }
public static bool Exists <K, V>(IMap <K, V> sourcemap, CheckDelegate <K, V> del) where K : IComparable where V : IComparable { foreach (IEntry <K, V> i in sourcemap) { if (del(i)) { return(true); } } return(false); }
/// <summary> /// Проверить, что все эл-ты дерева подчинены условию check /// </summary> /// <param name="tree"></param> /// <param name="check"></param> /// <returns></returns> public static bool CheckForAll(ITree <T> tree, CheckDelegate <T> check) { foreach (T node in tree) { if (!check(node)) { return(false); } } return(true); }
public static bool CheckForAll <K, V>(IMap <K, V> map, CheckDelegate <K, V> checkDelegate) { foreach (Entry <K, V> entry in map) { if (!checkDelegate(entry)) { return(false); } } return(true); }
public static bool CheckForAll <T>(IQueue <T> queue, CheckDelegate <T> check) where T : System.IComparable <T> { foreach (T elem in queue) { if (!check(elem)) { return(false); } } return(true); }
/// <summary> /// Проверка на выполнение условия для всех элементов дерева /// </summary> /// <typeparam name="T"></typeparam> /// <param name="tree">Дерево</param> /// <param name="check">Делегат проверки</param> /// <returns></returns> public static bool CheckForAll <T>(ITree <T> tree, CheckDelegate <T> check) { foreach (var element in tree) { if (!check(element)) { return(false); } } return(true); }
/// <summary> /// 线程执行校验单号函数 /// </summary> /// <param name="updateBillItem"></param> public void CheckBillList(object updateBillItem) { var item = updateBillItem as LoadPrintMarkEntity; try { if (item != null) { // 循环次数 65 2 var length = item.PrintBillEntities.Count > 50 ? Convert.ToInt32(Math.Ceiling(item.PrintBillEntities.Count / 50.0)) : 1; // 每次循环单号个数 33 var listNo = item.PrintBillEntities.Count / length; for (int i = 1; i < length + 1; i++) { List <ZtoPrintBillEntity> billCodeListSend; if (i == 1) { billCodeListSend = item.PrintBillEntities.Skip((i - 1) * listNo).Take(listNo + 1).ToList(); } else { billCodeListSend = item.PrintBillEntities.Skip((i - 1) * listNo + i - 1).Take(listNo + 1).ToList(); } // 绑定大头笔信息 foreach (ZtoPrintBillEntity ztoPrintBillEntity in billCodeListSend) { // 如果大头笔已经有了就不用联网获取了 var selectedRemark = new List <string> { ztoPrintBillEntity.SendProvince, ztoPrintBillEntity.SendCity, ztoPrintBillEntity.SendCounty }; var selectedReceiveMark = new List <string> { ztoPrintBillEntity.ReceiveProvince, ztoPrintBillEntity.ReceiveCity, ztoPrintBillEntity.ReceiveCounty }; var printMark = BillPrintHelper.GetRemaike(string.Join(",", selectedRemark), ztoPrintBillEntity.SendAddress, string.Join(",", selectedReceiveMark), ztoPrintBillEntity.ReceiveAddress); ztoPrintBillEntity.BigPen = printMark; PrintBillEntities.Add(ztoPrintBillEntity); } BillCodeIndex += billCodeListSend.Count; //指定委托方法 CheckDelegate refresh = Refresh; Invoke(refresh, item.Code); } } } catch (Exception ex) { lock (Obj) { ProcessException(ex); } } }
//возвращает индекс последнего элемента списка, удовлетворяющего условиям предиката public static int FindLastIndex <T>(IList <T> list, CheckDelegate <T> check) { int last = -1; for (int i = 0; i < list.Count; ++i) { if (check(list[i])) { last = i; } } return(last); }
private void existsToolStripMenuItem_Click(object sender, EventArgs e) { CheckDelegate <int, String> d = new CheckDelegate <int, String>(EqualStrings); if (MapUtils.Exists <int, string>(a, d)) { MessageBox.Show("Элемент, удовлетворяющий условию, присутствует в множестве"); } else { MessageBox.Show("Элемент, удовлетворяющий условию, отсутствует в множестве"); } }
private void forEachToolStripMenuItem_Click(object sender, EventArgs e) { CheckDelegate <int, String> d = new CheckDelegate <int, String>(EqualStrings); if (MapUtils.CheckForAll <int, string>(a, d)) { MessageBox.Show("Все элементы множества удовлетворяют условию"); } else { MessageBox.Show("Не все элементы множества удовлетворяют условию"); } }
private void TestB() { TestData t1 = new TestData(1, 1, 111); TestData t2 = new TestData(2, 2, 222); check = luaenv.Global.Get <CheckDelegate> ("check"); int i = 0; // while (i < 1000) { check(t1, t2); // i++; // } }
/// <summary> /// Поиск всех эл-тов в дереве по заданному условию /// </summary> /// <param name="tree"></param> /// <param name="check"></param> /// <param name="constructor"></param> /// <returns></returns> public static ITree <T> FindAll(ITree <T> tree, CheckDelegate <T> check, TreeConstructor <T> constructor) { ITree <T> res = constructor(); foreach (T ob in tree) { if (check(ob)) { res.Add(ob); } } return(res); }
// Возвращает список элементов, проходящих проверку check по значению public static IQueue <T> FindAll <T>(IQueue <T> queue, CheckDelegate <T> check, QueueConstructorDelegate <T> getEmptyQueue) where T : System.IComparable <T> { IQueue <T> result = getEmptyQueue(); foreach (T elem in queue) { if (check(elem)) { result.Push(elem); } } return(result); }
public static IMap <K, V> FindAll <K, V>(IMap <K, V> sourcemap, CheckDelegate <K, V> checkdel, MapConstructorDelegate <K, V> constdel) where K : IComparable where V : IComparable { IMap <K, V> temp = constdel(); foreach (IEntry <K, V> i in sourcemap) { if (checkdel(i)) { temp.Put(i.Key, i.Value); } } return(temp); }
/// <summary> /// 以指定的时间间隔调用检测函数,若检测函数返回true,则执行运行函数, /// 若检测函数被调用一定次数后仍然返回false,则不执行运行函数。 /// </summary> /// <param name="interval">间隔时间。每隔Interval毫秒,checkFunction就会被调用一次</param> /// <param name="checkFunction">检测函数。返回true代表检测成功,反之失败</param> /// <param name="runFunction">运行函数。</param> /// <param name="maxCheckCount">最大检测次数。如果超过了maxCheckCount,checkFunction仍然返回false,则runFunction不会被调用 /// <para>当检测次数为0时,则为无限循环,直到checkFunction满足条件后方才退出</para></param> public CheckRunner(int interval, CheckDelegate checkFunction, RunDelegate runFunction, int maxCheckCount) { _attemptCount = maxCheckCount; if (_attemptCount == 0) { isInfiniteLoop = true; } _checkFunction = checkFunction; _runFunction = runFunction; _timer.Elapsed += new ElapsedEventHandler(delegate(object sender, ElapsedEventArgs e) { if (_isEnter) { return; } _isEnter = true; if (!isInfiniteLoop) { _attemptCount--; } if (_checkFunction()) { if (!_isRunned) { _runFunction(); _isRunned = true; } _timer.Enabled = false; } else if (_attemptCount <= 0 && !isInfiniteLoop) { _timer.Enabled = false; } _isEnter = false; }); _timer.Interval = interval; _timer.Enabled = true; }
private bool Match(CheckDelegate check) { bool result = false; int ch = reader.Peek(); if (ch != -1) { result = check((char)ch); } return result; }
public void StopWhenTrue(CheckDelegate checkCallback,double interval) { checkTimer = new Timer(interval); checkTimer.Elapsed+=delegate { if(checkCallback()) { checkTimer.Stop(); runner.StopAll(); } }; }
public ConditionDelegate(CheckDelegate checkDelegate) { m_delegate = checkDelegate; }