コード例 #1
0
    void OnCollisionEnter(Collision other)
    {
        if (isTransitioning || !cheats.GetCollisionState())
        {
            return;
        }

        switch (other.gameObject.tag)
        {
        case "Friendly":
            Debug.Log("You touched friendly object!");
            break;

        case "Finish":
            StartLoadNextLevelSequence();
            break;

        default:
            StartCrashSequence();
            break;
        }
    }