public void RegisterCommand(ICheatCommand InCommand) { DebugHelper.Assert((InCommand != null) && !this.HasCommand(InCommand.command.baseName)); this.GeneralRepositories.Commands[InCommand.command.baseName.ToLower()] = InCommand; string[] groupHierarchies = InCommand.command.groupHierarchies; DebugHelper.Assert(groupHierarchies != null); string key = groupHierarchies[0]; CheatCommandGroup group = null; if (!this.Repositories.TryGetValue(key, out group)) { group = new CheatCommandGroup(); this.Repositories[key] = group; } group.AddCommand(InCommand, 1); }
public void AddCommand(ICheatCommand InCommand, int HierarchiesIndex) { DebugHelper.Assert(InCommand != null); string[] groupHierarchies = InCommand.command.groupHierarchies; DebugHelper.Assert(groupHierarchies != null); if (HierarchiesIndex < groupHierarchies.Length) { CheatCommandGroup cheatCommandGroup = null; if (!this.ChildrenGroups.TryGetValue(groupHierarchies[HierarchiesIndex], out cheatCommandGroup)) { cheatCommandGroup = new CheatCommandGroup(); this.ChildrenGroups.Add(groupHierarchies[HierarchiesIndex], cheatCommandGroup); } DebugHelper.Assert(cheatCommandGroup != null); cheatCommandGroup.AddCommand(InCommand, HierarchiesIndex + 1); } else { this.Commands.Add(InCommand.command.baseName, InCommand); } }
public void SetGroup(CheatCommandGroup InGroup) { this.currentGroup = InGroup; this.OnResetSkipCount(); }
public void SelectGroup(CheatCommandGroup InGroup) { DebugHelper.Assert(InGroup != null); this.States.Push(new CommandInGroupDisplayState(this.ParentWindow, this)); (this.States.TopState() as CommandInGroupDisplayState).SetGroup(InGroup); }
public void SelectGroup(CheatCommandGroup InGroup) { DebugHelper.Assert(InGroup != null); States.Push(new CommandInGroupDisplayState(ParentWindow, this)); (States.TopState() as CommandInGroupDisplayState).SetGroup(InGroup); }
public void SetGroup(CheatCommandGroup InGroup) { currentGroup = InGroup; OnResetSkipCount(); }
public void SetGroup(CheatCommandGroup InGroup) { currentGroup = InGroup; }
private void DrawCommandsGroup(string InGroupName, CheatCommandGroup InGroups) { { var iter = InGroups.Commands.GetEnumerator(); while (iter.MoveNext()) { if (iter.Current.Value.isSupportInEditor) { DrawCommand(InGroupName, iter.Current.Key, iter.Current.Value); } } } { if (InGroups.ChildrenGroups.Count > 0) { string[] LocalToolbarTitles = new string[InGroups.ChildrenGroups.Count]; { var Iter = InGroups.ChildrenGroups.GetEnumerator(); int Index = 0; while (Iter.MoveNext()) { LocalToolbarTitles[Index] = Iter.Current.Key; ++Index; } InGroups.Selection = GUILayout.Toolbar(InGroups.Selection, LocalToolbarTitles); } if (InGroups.Selection >= 0 && LocalToolbarTitles != null && InGroups.Selection < LocalToolbarTitles.Length) { var Iter = InGroups.ChildrenGroups.GetEnumerator(); while (Iter.MoveNext()) { string GroupName = Iter.Current.Key; // var Commands = Iter.Current.Value.Commands; if (LocalToolbarTitles[InGroups.Selection] == GroupName) { GUILayout.BeginVertical(); DrawCommandsGroup(GroupName, Iter.Current.Value); GUILayout.EndVertical(); DrawSplitter(); break; } } } } } }
public void SetGroup(CheatCommandGroup InGroup) { this.currentGroup = InGroup; }