/// <summary> /// Creates a new chat window with the supplied tab data. /// Adds a tab to an existing window if an existing window is supplied. /// </summary> /// <param name="tabData">tab data that decides which channels the chat listens to</param> /// <param name="existingWindow">an existing windwo to add a chat tab to rather than create a new window</param> /// <param name="position">position for the new window (vector2.zero for default position)</param> public void CreateChatWindow(ChatTabData tabData, ChatWindow existingWindow, Vector2 position) { if (existingWindow) { existingWindow.AddTab(tabData); } else { chatWindow = Instantiate(chatWindowPrefab, transform); if (position != Vector2.zero) { chatWindow.transform.position = position; } chatWindow.Init(tabData, this, sender.GetComponent <ChatRegister>()); } }