/// <summary> /// </summary> /// <param name="character"> /// </param> /// <exception cref="NotImplementedException"> /// </exception> public override void CommandHelp(ICharacter character) { character.Playfield.Publish( ChatText.CreateIM( character, "Teleports you\r\n" + "Usage: /tp [float] [float] [int] (X, Z, Playfield)\r\n" + "Or: /tp [float] [float] y [float] [int] (X, Z, Y, Playfield)")); }
/// <summary> /// </summary> /// <param name="character"> /// </param> public override void CommandHelp(ICharacter character) { character.Playfield.Publish( ChatText.CreateIM( character, "Usage: Select target and /command giveitem id ql\r\nIt doesn't matter if high or low id is given")); return; }
/// <summary> /// </summary> /// <param name="character"> /// </param> /// <param name="target"> /// </param> /// <param name="args"> /// </param> public override void ExecuteCommand(ICharacter character, Identity target, string[] args) { IInstancedEntity targetEntity = null; // Fall back to self it no target is selected if ((targetEntity = character.Playfield.FindByIdentity(target)) == null) { targetEntity = character; } IItemContainer container = targetEntity as IItemContainer; // Does this entity have a BaseInventory? if (container != null) { int lowId; int highId; int ql; if (!int.TryParse(args[1], out lowId)) { character.Playfield.Publish(ChatText.CreateIM(character, "LowId is no number")); return; } if (!int.TryParse(args[2], out ql)) { character.Playfield.Publish(ChatText.CreateIM(character, "QualityLevel is no number")); return; } // Determine low and high id depending on ql lowId = ItemLoader.ItemList[lowId].GetLowId(ql); highId = ItemLoader.ItemList[lowId].GetHighId(ql); Item item = new Item(ql, lowId, highId); if (ItemLoader.ItemList[lowId].IsStackable()) { item.MultipleCount = ItemLoader.ItemList[lowId].getItemAttribute(212); } InventoryError err = container.BaseInventory.TryAdd(item); if (err != InventoryError.OK) { character.Playfield.Publish( ChatText.CreateIM(character, "Could not add to inventory. (" + err + ")")); } if (targetEntity as Character != null) { AddTemplate.Send((targetEntity as Character).Client, item); } } else { character.Playfield.Publish(ChatText.CreateIM(character, "Target has no Inventory.")); } }
/// <summary> /// </summary> /// <param name="client"> /// </param> /// <param name="quality"> /// </param> public static void TradeSkillBuildPressed(ZoneClient client, int quality) { TradeSkillInfo source = client.Character.TradeSkillSource; TradeSkillInfo target = client.Character.TradeSkillTarget; Item sourceItem = client.Character.BaseInventory.GetItemInContainer(source.Container, source.Placement); Item targetItem = client.Character.BaseInventory.GetItemInContainer(target.Container, target.Placement); TradeSkillEntry ts = TradeSkill.Instance.GetTradeSkillEntry(sourceItem.HighID, targetItem.HighID); quality = Math.Min(quality, ItemLoader.ItemList[ts.ResultHighId].Quality); if (ts != null) { if (WindowBuild(client, quality, ts, sourceItem, targetItem)) { Item newItem = new Item(quality, ts.ResultLowId, ts.ResultHighId); InventoryError inventoryError = client.Character.BaseInventory.TryAdd(newItem); if (inventoryError == InventoryError.OK) { AddTemplate.Send(client, newItem); // Delete source? if ((ts.DeleteFlag & 1) == 1) { client.Character.BaseInventory.RemoveItem(source.Container, source.Placement); DeleteItem.Send(client, source.Container, source.Placement); } // Delete target? if ((ts.DeleteFlag & 2) == 2) { client.Character.BaseInventory.RemoveItem(target.Container, target.Placement); DeleteItem.Send(client, target.Container, target.Placement); } client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, SuccessMessage( sourceItem, targetItem, new Item(quality, ts.ResultLowId, ts.ResultHighId)))); client.Character.Stats[StatIds.xp].Value += CalculateXP(quality, ts); } } } else { client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "It is not possible to assemble those two items. Maybe the order was wrong?")); client.Character.Playfield.Publish(ChatText.CreateIM(client.Character, "No combination found!")); } }
/// <summary> /// </summary> /// <param name="character"> /// </param> /// <exception cref="NotImplementedException"> /// </exception> public override void CommandHelp(ICharacter character) { // No help needed, no arguments can be given character.Playfield.Publish(ChatText.CreateIM(character, "Lists all extracted statels in this playfield")); }
/// <summary> /// </summary> /// <param name="message"> /// </param> /// <param name="client"> /// </param> public static void Read(OrgClientMessage message, ZoneClient client) { switch ((byte)message.Command) { case 1: { // org create /* client wants to create organization * name of org is message.CommandArgs */ if (OrganizationDao.CreateOrganization( message.CommandArgs, DateTime.UtcNow, client.Character.Identity.Instance)) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "You have created the guild: " + message.CommandArgs)); int orgID = OrganizationDao.GetOrganizationId(message.CommandArgs); // Make sure the order of these next two lines is not swapped -NV client.Character.Stats[StatIds.clanlevel].Value = 0; client.Character.Stats[StatIds.clan].Value = orgID; break; } else { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "This guild already <font color=#DC143C>exists</font>")); break; } } case 2: // org ranks // Displays Org Rank Structure. /* Select governingform from DB, Roll through display from GovForm */ if (client.Character.Stats[StatIds.clan].BaseValue == 0) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "You're not in an organization!")); break; } int governingForm = OrganizationDao.GetGovernmentForm((int)client.Character.Stats[StatIds.clan].BaseValue); client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Current Rank Structure: " + GetRankList(governingForm))); break; case 3: // org contract break; case 4: Console.WriteLine("Case 4 Started"); break; case 5: { IInstancedEntity tPlayer = null; if ((tPlayer = client.Playfield.FindByIdentity(message.Target)) != null) { string orgDescription = string.Empty, orgObjective = string.Empty, orgHistory = string.Empty, orgLeaderName = string.Empty; int orgGoverningForm = 0, orgLeaderID = 0; DBOrganization orgData = OrganizationDao.GetOrganizationData((int)tPlayer.Stats[StatIds.clan].BaseValue); if (orgData != null) { orgDescription = orgData.Description; orgObjective = orgData.Objective; orgHistory = orgData.History; orgGoverningForm = orgData.GovernmentForm; orgLeaderID = orgData.LeaderID; } orgLeaderName = CharacterDao.GetCharacterNameById(orgLeaderID); string textGovForm = null; if (orgGoverningForm == 0) { textGovForm = "Department"; } else if (orgGoverningForm == 1) { textGovForm = "Faction"; } else if (orgGoverningForm == 2) { textGovForm = "Republic"; } else if (orgGoverningForm == 3) { textGovForm = "Monarchy"; } else if (orgGoverningForm == 4) { textGovForm = "Anarchism"; } else if (orgGoverningForm == 5) { textGovForm = "Feudalism"; } else { textGovForm = "Department"; } string orgRank = GetRank(orgGoverningForm, tPlayer.Stats[StatIds.clanlevel].BaseValue); var infoMessage = new OrgInfoMessage { Identity = tPlayer.Identity, Unknown = 0x00, Unknown1 = 0x00000000, Unknown2 = 0x00000000, Organization = new Identity { Type = IdentityType.Organization, Instance = (int) tPlayer.Stats[StatIds.clan] .BaseValue }, // TODO: Possible NULL here OrganizationName = (tPlayer as Character).OrganizationName, Description = orgDescription, Objective = orgObjective, GoverningForm = textGovForm, LeaderName = orgLeaderName, Rank = orgRank, Unknown3 = new object[0] }; client.SendCompressed(infoMessage); } } break; case 6: // Add Org Bank to prez DBOrganization orgDisband = OrganizationDao.GetOrganizationData((int)client.Character.Stats[StatIds.clan].BaseValue); client.Character.Stats[StatIds.cash].BaseValue += (uint)orgDisband.Bank; // Clear stat 5 (Clan) from all chars where value=orgId StatDao.DisbandOrganization((int)client.Character.Stats[StatIds.clan].BaseValue); break; case 7: // org startvote <"text"> <duration(minutes)> <entries> // arguments (<text> <duration> and <entries>) are in CmdStr break; case 8: // org vote info break; case 9: // <entry> is CmdStr break; case 10: { // some arg in CmdByte. No idea what it is // create the target namespace t_promote Character toPromote = null; int targetOldRank = -1; int targetNewRank; toPromote = client.Playfield.FindByIdentity <Character>(message.Target); if (toPromote != null) { // First we check if target is in the same org as you if (toPromote.Stats[StatIds.clan].BaseValue != client.Character.Stats[StatIds.clan].BaseValue) { // not in same org client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Target is not in your organization!")); break; } // Target is in same org, are you eligible to promote? Promoter Rank has to be TargetRank-2 or == 0 if ((client.Character.Stats[StatIds.clanlevel].Value == (toPromote.Stats[StatIds.clanlevel].Value - 2)) || (client.Character.Stats[StatIds.clanlevel].Value == 0)) { // Promoter is eligible. Start the process // First we get the details about the org itself DBOrganization orgPromote = OrganizationDao.GetOrganizationData((int)client.Character.Stats[StatIds.clan].BaseValue); int promoteGovForm = -1; string promotedToRank = string.Empty; if (orgPromote != null) { // Check if new rank == 0, if so, demote promoter if ((targetOldRank - 1) == 0) { /* This is a bit more complex. Here we need to promote new president first * then we go about demoting old president * finally we set the new leader in Sql * Reset OrgName to set changes */ OrganizationDao.SetNewPrez(orgPromote.ID, toPromote.Identity.Instance); toPromote.Stats[StatIds.clanlevel].Value = 0; client.Character.Stats[StatIds.clanlevel].Value = 1; client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "You've passed leadership of the organization to: " + (toPromote as Character).Name)); client.Character.Playfield.Publish( ChatText.CreateIM( toPromote, "You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name)); } else { // Just Promote targetOldRank = toPromote.Stats[StatIds.clanlevel].Value; targetNewRank = targetOldRank - 1; promotedToRank = GetRank(promoteGovForm, (uint)targetNewRank); toPromote.Stats[StatIds.clanlevel].Value = targetNewRank; client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "You've promoted " + (toPromote as Character).Name + " to " + promotedToRank)); client.Character.Playfield.Publish( ChatText.CreateIM( toPromote, "You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name)); } } else { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Organization does not exist?")); } } else { // Promoter not eligible to promote client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "Your Rank is not high enough to promote " + (toPromote as Character).Name)); } } break; } case 11: // demote target player // create the target namespace t_demote Character toDemote = null; int targetCurRank = -1; int targetNewerRank = -1; toDemote = client.Character.Playfield.FindByIdentity <Character>(message.Target); if (toDemote != null) { // First we check if target is in the same org as you if (toDemote.Stats[StatIds.clan].BaseValue != client.Character.Stats[StatIds.clan].BaseValue) { // not in same org client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Target is not in your organization!")); break; } // Target is in same org, are you eligible to demote? Promoter Rank has to be TargetRank-2 or == 0 if ((client.Character.Stats[StatIds.clanlevel].Value <= (toDemote.Stats[StatIds.clanlevel].Value - 2)) || (client.Character.Stats[StatIds.clanlevel].Value == 0)) { // Promoter is eligible. Start the process // First we get the details about the org itself DBOrganization orgDemote = OrganizationDao.GetOrganizationData((int)client.Character.Stats[StatIds.clan].BaseValue); int demoteGovForm = -1; string demotedToRank = string.Empty; if (orgDemote == null) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "Organization does not exist?")); break; } // Check whether new rank would be lower than lowest for current govform if ((targetCurRank + 1) > GetLowestRank(orgDemote.GovernmentForm)) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "You can't demote character any lower!")); break; } targetCurRank = toDemote.Stats[StatIds.clanlevel].Value; targetNewerRank = targetCurRank + 1; demotedToRank = GetRank(demoteGovForm, (uint)targetNewerRank); toDemote.Stats[StatIds.clanlevel].Value = targetNewerRank; client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "You've demoted " + (toDemote as Character).Name + " to " + demotedToRank)); client.Character.Playfield.Publish( ChatText.CreateIM( toDemote, "You've been demoted to the rank of " + demotedToRank + " by " + client.Character.Name)); break; } else { // Promoter not eligible to promote client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "Your Rank is not high enough to demote " + (toDemote as Character).Name)); break; } } break; case 12: Console.WriteLine("Case 12 Started"); break; case 13: // kick <name> from org // <name> is CmdStr // create the t_player Client namespace, using CmdStr to find character id, in replacement of target.Instance uint kickedFrom = client.Character.Stats[StatIds.clan].BaseValue; DBCharacter kickChar = CharacterDao.GetByCharName(message.CommandArgs); if (kickChar == null) { client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "No character with name " + message.CommandArgs + " exists.")); break; } int kickeeId = kickChar.Id; Character targetPlayer = client.Playfield.FindByIdentity <Character>( new Identity() { Type = IdentityType.CanbeAffected, Instance = kickeeId }); if (targetPlayer != null) { // Check if CmdStr is actually part of the org uint kickeeOrgId = targetPlayer.Stats[StatIds.clan].BaseValue; if (kickeeOrgId != client.Character.Stats[StatIds.clan].BaseValue) { // Not part of Org. break out. client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, message.CommandArgs + "is not a member of your organization!")); break; } // They are part of the org, so begin the processing... // First we check if the player is online... int onlineStatus = OnlineDao.IsOnline(client.Character.Identity.Instance).Online; if (onlineStatus == 0) { // Player isn't online. Org Kicks are processed in a different method // TODO: Offline Org KICK // StatDao.SetStat(targetPlayer.Identity, ) break; } // Player is online. Start the kick. string kickedFromName = targetPlayer.OrganizationName; targetPlayer[StatIds.clanlevel].Value = 0; targetPlayer[StatIds.clan].Value = 0; client.Character.Playfield.Publish( ChatText.CreateIM( targetPlayer, "You've been kicked from the organization " + kickedFromName)); } // TODO: Offline Org KICK break; case 14: { Character tPlayer = client.Playfield.FindByIdentity <Character>(message.Target); if (tPlayer != null) { var inviteMessage = new OrgInviteMessage { Identity = tPlayer.Identity, Unknown = 0x00, Unknown1 = 0x00000000, Unknown2 = 0x00000000, Organization = new Identity { Type = IdentityType.Organization, Instance = (int) client.Character.Stats[ (int)StatIds.clan].Value }, OrganizationName = client.Character.OrganizationName, Unknown3 = 0x00000000 }; tPlayer.Client.SendCompressed(inviteMessage); } } break; case 15: { // target.Instance holds the OrgID of the Org wishing to be joined. int orgIdtoJoin = message.Target.Instance; int gov_form = OrganizationDao.GetGovernmentForm(orgIdtoJoin); // Make sure the order of these next two lines is not swapped -NV client.Character.Stats[StatIds.clanlevel].Value = GetLowestRank(gov_form); client.Character.Stats[StatIds.clan].Value = orgIdtoJoin; } break; #region /org leave case 16: // org leave // TODO: Disband org if it was leader that left org. -Suiv- // I don't think a Disband happens if leader leaves. I don't think leader -can- leave without passing lead to another // Something worth testing on Testlive perhaps ~Chaz // Just because something happens on TL, doesnt mean its a good idea. Really tbh id prefer it if you had to explicitly type /org disband to disband rather than /org leave doing it... -NV // Agreeing with NV. Org Leader can't leave without passing lead on. org disband requires /org disband to specifically be issued, with a Yes/No box. int govern_form = OrganizationDao.GetGovernmentForm(client.Character.Stats[StatIds.clan].Value); if ((client.Character.Stats[StatIds.clanlevel].Value == 0) && (govern_form != 4)) { client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "Organization Leader cannot leave organization without Disbanding or Passing Leadership!")); } else { int oldOrgId = client.Character.Stats[StatIds.clan].Value; string orgName = OrganizationDao.GetOrganizationData(oldOrgId).Name; client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "You left the organization " + orgName + ".")); } break; #endregion #region /org tax | /org tax <tax> case 17: // gets or sets org tax // <tax> is CmdStr // if no <tax>, then just send chat text with current tax info if (message.CommandArgs == null) { client.Character.Playfield.Publish( ChatText.CreateIM(client.Character, "The current organization tax rate is: ")); break; } else { break; } #endregion #region /org bank case 18: { /* * // org bank * dt = ms.ReadDatatable("SELECT * FROM organizations WHERE ID=" + client.Character.OrgId); * if (dt.Rows.Count > 0) * { * var bank_credits = (UInt64)dt.Rows[0]["Bank"]; * client.SendChatText("Your bank has " + bank_credits + " credits in its account"); * } */ } break; #endregion #region /org bank add <cash> case 19: { /* * if (client.Character.OrgId == 0) * { * client.SendChatText("You are not in an organisation."); * * break; * } * * // org bank add <cash> * var minuscredits_fromplayer = Convert.ToInt32(message.CommandArgs); * var characters_credits = client.Character.Stats.Cash.Value; * * if (characters_credits < minuscredits_fromplayer) * { * client.SendChatText("You do not have enough Credits"); * } * else * { * var total_Creditsspent = characters_credits - minuscredits_fromplayer; * client.Character.Stats.Cash.Set(total_Creditsspent); * * ms.SqlUpdate( * "UPDATE `organizations` SET `Bank` = `Bank` + " + minuscredits_fromplayer + " WHERE `ID` = " + client.Character.OrgId); + client.SendChatText("You have donated " + minuscredits_fromplayer + " to the organization"); + }*/ } break; #endregion #region /org bank remove <cash> case 20: /* * // org bank remove <cash> * // <cash> is CmdStr * // player wants to take credits from org bank * // only leader can do that * if ((client.Character.Stats.ClanLevel.Value != 0) || (client.Character.OrgId == 0)) * { * client.SendChatText("You're not the leader of an Organization"); * break; * } * * var removeCredits = Convert.ToInt32(message.CommandArgs); * long orgBank = 0; * dt = ms.ReadDatatable("SELECT Bank FROM organizations WHERE ID = " + client.Character.OrgId); * if (dt.Rows.Count > 0) * { * orgBank = (Int64)dt.Rows[0][0]; * } * * if (removeCredits > orgBank) * { * client.SendChatText("Not enough credits in Organization Bank!"); * break; * } * else * { * var neworgbank = orgBank - removeCredits; * var existingcreds = 0; * existingcreds = client.Character.Stats.Cash.Value; * var newcreds = existingcreds + removeCredits; * ms.SqlUpdate( * "UPDATE organizations SET Bank = " + neworgbank + " WHERE ID = " + client.Character.OrgId); * client.Character.Stats.Cash.Set(newcreds); * client.SendChatText("You've removed " + removeCredits + " credits from the organization bank"); * } */ break; #endregion #region /org bank paymembers <cash> case 21: // <cash> is CmdStr // give <cash> credits to every org member // credits are taken from org bank // only leader can do it break; #endregion #region /org debt case 22: // send player text about how big is his/her tax debt to org break; #endregion #region /org history <text> case 23: { /* * if (client.Character.Stats.ClanLevel.Value == 0) * { * // org history <history text> * ms.SqlUpdate( * "UPDATE organizations SET history = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"); + client.SendChatText("History Updated"); + } + else + { + client.SendChatText("You must be the Organization Leader to perform this command!"); + }*/ } break; #endregion #region /org objective <text> case 24: { /* * if (client.Character.Stats.ClanLevel.Value == 0) * { * // org objective <objective text> * ms.SqlUpdate( * "UPDATE organizations SET objective = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"); + client.SendChatText("Objective Updated"); + } + else + { + client.SendChatText("You must be the Organization Leader to perform this command!"); + }*/ } break; #endregion #region /org description <text> case 25: { /* * if (client.Character.Stats.ClanLevel.Value == 0) * { * // org description <description text> * ms.SqlUpdate( * "UPDATE organizations SET description = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"); + client.SendChatText("Description Updated"); + } + else + { + client.SendChatText("You must be the Organization Leader to perform this command!"); + }*/ } break; #endregion #region /org name <text> case 26: { // org name <name> /* Renames Organization * Checks for Existing Orgs with similar name to stop crash * Chaz */ /* * if (client.Character.Stats.ClanLevel.Value == 0) * { * var SqlQuery26 = "SELECT * FROM organizations WHERE Name LIKE '" + message.CommandArgs + "' LIMIT 1"; + string CurrentOrg = null; + dt = ms.ReadDatatable(SqlQuery26); + if (dt.Rows.Count > 0) + { + CurrentOrg = (string)dt.Rows[0]["Name"]; + } + + if (CurrentOrg == null) + { + var SqlQuery27 = "UPDATE organizations SET Name = '" + message.CommandArgs + "' WHERE ID = '" + client.Character.OrgId + "'"; + ms.SqlUpdate(SqlQuery27); + client.SendChatText("Organization Name Changed to: " + message.CommandArgs); + + // Forces reloading of org name and the like + // XXXX TODO: Make it reload for all other members in the org + client.Character.OrgId = client.Character.OrgId; + break; + } + else + { + client.SendChatText("An Organization already exists with that name"); + break; + } + } + else + { + client.SendChatText("You must be the organization leader to perform this command!"); + }*/ break; } #endregion #region /org governingform <text> case 27: { // org governingform <form> /* Current Governing Forms: * Department, Faction, Republic, Monarchy, Anarchism, Feudalism */ /* * // Check on whether your President or not * if (client.Character.Stats.ClanLevel.Value == 0) * { * // first we drop the case on the input, just to be sure. * var GovFormNum = -1; * if (message.CommandArgs == null) * { * // list gov forms * client.SendChatText( * "List of Accepted Governing Forms is: department, faction, republic, monarchy, anarchism, feudalism"); * break; * } * * // was correct input passed? * switch (message.CommandArgs.ToLower()) * { * case "department": * GovFormNum = 0; * break; * case "faction": * GovFormNum = 1; * break; * case "republic": * GovFormNum = 2; * break; * case "monarchy": * GovFormNum = 3; * break; * case "anarchism": * GovFormNum = 4; * break; * case "feudalism": * GovFormNum = 5; * break; * default: * client.SendChatText(message.CommandArgs + " Is an invalid Governing Form!"); * client.SendChatText( * "Accepted Governing Forms are: department, faction, republic, monarchy, anarchism, feudalism"); * break; * } * * if (GovFormNum != -1) * { * ms.SqlUpdate( * "UPDATE organizations SET GovernmentForm = '" + GovFormNum + "' WHERE ID = '" + client.Character.OrgId + "'"); + foreach (var currentCharId in OrgMisc.GetOrgMembers(client.Character.OrgId, true)) + { + client.Character.Stats.ClanLevel.Set(GetLowestRank(GovFormNum)); + } + + client.SendChatText("Governing Form is now: " + message.CommandArgs); + break; + } + } + else + { + // Haha! You're not the org leader! + client.SendChatText("You must be the Org Leader to perform this command"); + break; + }*/ } break; #endregion #region /org stopvote <text> case 28: // <text> is CmdStr break; #endregion #region unknown command default: break; #endregion } }
/// <summary> /// </summary> /// <param name="character"> /// </param> /// <param name="target"> /// </param> /// <param name="args"> /// </param> public override void ExecuteCommand(ICharacter character, Identity target, string[] args) { // Fallback to self if no target is selected if (target.Instance == 0) { target.Type = character.Client.Character.Identity.Type; target.Instance = character.Client.Character.Identity.Instance; } int statId = 1234567890; if (!int.TryParse(args[1], out statId)) { try { statId = StatNamesDefaults.GetStatNumber(args[1].ToLower()); } catch (Exception) { } } if (statId == 1234567890) { character.Playfield.Publish(ChatText.CreateIM(character, "Unknown Stat name " + args[1])); return; } uint statNewValue = 1234567890; try { statNewValue = (uint)int.Parse(args[2]); } catch { try { // For values >= 2^31 statNewValue = uint.Parse(args[2]); } catch (FormatException) { } catch (OverflowException) { } } IInstancedEntity tempch = character.Playfield.FindByIdentity(target); uint statOldValue; try { statOldValue = tempch.Stats[statId].BaseValue; tempch.Stats[statId].Value = (int)statNewValue; } catch { character.Playfield.Publish(ChatText.CreateIM(character, "Unknown StatId " + statId)); return; } string name = string.Empty; if (tempch is INamedEntity) { name = ((INamedEntity)tempch).Name + " "; } string response = "Dynel " + name + "(" + target.Type + ":" + target.Instance + "): Stat " + StatNamesDefaults.GetStatName(statId) + " (" + statId + ") ="; response += " Old: " + statOldValue; response += " New: " + statNewValue; character.Playfield.Publish(ChatText.CreateIM(character, response)); }
/// <summary> /// </summary> /// <param name="character"> /// </param> public override void CommandHelp(ICharacter character) { character.Playfield.Publish( ChatText.CreateIM(character, "Syntax: /get <stat name|stat id> <new stat value>")); }
/// <summary> /// </summary> /// <param name="character"> /// </param> /// <param name="target"> /// </param> /// <param name="args"> /// </param> public override void ExecuteCommand(ICharacter character, Identity target, string[] args) { // Fallback to self if no target is selected if (target.Instance == 0) { target = character.Identity; } if (target.Type != IdentityType.CanbeAffected) { character.Playfield.Publish(ChatText.CreateIM(character, "Target must be player/monster/NPC")); return; } Dynel targetDynel = (Dynel)character.Playfield.FindByIdentity(target); if (targetDynel != null) { Character targetCharacter = (Character)targetDynel; // May be obsolete in the future, let it stay in comment yet // ch.CalculateSkills(); // Check for numbers too, not only for names int statId; if (!int.TryParse(args[1], out statId)) { try { statId = StatNamesDefaults.GetStatNumber(args[1]); } catch (Exception) { statId = 1234567890; } } if (statId == 1234567890) { character.Playfield.Publish(ChatText.CreateIM(character, "Unknown Stat name " + args[1])); return; } uint statValue; int effectiveValue; int trickle; int mod; int perc; try { statValue = targetCharacter.Stats[statId].BaseValue; effectiveValue = targetCharacter.Stats[statId].Value; trickle = targetCharacter.Stats[statId].Trickle; mod = targetCharacter.Stats[statId].Modifier; perc = targetCharacter.Stats[statId].PercentageModifier; } catch (StatDoesNotExistException) { character.Playfield.Publish(ChatText.CreateIM(character, "Unknown Stat Id " + statId)); return; } string response = "Character " + targetCharacter.Name + " (" + targetCharacter.Identity.Instance + "): Stat " + StatNamesDefaults.GetStatName(statId) + " (" + statId + ") = " + statValue; if (statValue != targetCharacter.Stats[statId].Value) { response += "\r\nEffective value Stat " + StatNamesDefaults.GetStatName(statId) + " (" + statId + ") = " + effectiveValue; } response += "\r\nTrickle: " + trickle + " Modificator: " + mod + " Percentage: " + perc; character.Playfield.Publish(ChatText.CreateIM(character, response)); } else { // Shouldnt be happen again (fallback to self) character.Playfield.Publish(ChatText.CreateIM(character, "Unable to find target.")); } }
/// <summary> /// </summary> /// <param name="character"> /// </param> public override void CommandHelp(ICharacter character) { character.Playfield.Publish(ChatText.CreateIM(character, "Usage: /command showstatel")); return; }
/// <summary> /// </summary> /// <param name="character"> /// </param> /// <exception cref="NotImplementedException"> /// </exception> public override void CommandHelp(ICharacter character) { // No help needed, no arguments can be given character.Playfield.Publish(ChatText.CreateIM(character, "Lists all playfields and their id's")); }
/// <summary> /// </summary> /// <param name="commandName"> /// </param> /// <param name="client"> /// </param> /// <param name="target"> /// </param> /// <param name="commandArguments"> /// </param> public void CallChatCommand(string commandName, ZoneClient client, Identity target, string[] commandArguments) { Assembly assembly = Assembly.GetExecutingAssembly(); if (commandName.ToUpperInvariant() != "LISTCOMMANDS") { foreach (KeyValuePair <string, Type> kv in this.chatCommands) { if (kv.Key.Substring(kv.Key.IndexOf(":", StringComparison.Ordinal) + 1).ToUpperInvariant() == commandName.ToUpperInvariant()) { AOChatCommand aoc = (AOChatCommand) assembly.CreateInstance( kv.Key.Substring(0, kv.Key.IndexOf(":", StringComparison.Ordinal))); if (aoc != null) { // Check GM Level bitwise if ((client.Character.Stats[StatIds.gmlevel].Value < aoc.GMLevelNeeded()) && (aoc.GMLevelNeeded() > 0)) { client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, "You are not authorized to use this command!. This incident will be recorded.")); // It is not yet :) return; } // Check if only one argument has been passed for "help" if (commandArguments.Length == 2) { if (commandArguments[1].ToUpperInvariant() == "HELP") { aoc.CommandHelp(client.Character); return; } } // Execute the command with the given command arguments, if CheckCommandArguments is true else print command help if (aoc.CheckCommandArguments(commandArguments)) { aoc.ExecuteCommand(client.Character, target, commandArguments); } else { aoc.CommandHelp(client.Character); } } } } } else { client.Character.Playfield.Publish(ChatText.CreateIM(client.Character, "Available Commands:")); string[] scriptNames = this.chatCommands.Keys.ToArray(); for (int i = 0; i < scriptNames.Length; i++) { scriptNames[i] = scriptNames[i].Substring(scriptNames[i].IndexOf(":", StringComparison.Ordinal) + 1) + ":" + scriptNames[i].Substring( 0, scriptNames[i].IndexOf(":", StringComparison.Ordinal)); } Array.Sort(scriptNames); foreach (string scriptName in scriptNames) { string typename = scriptName.Substring(scriptName.IndexOf(":", StringComparison.Ordinal) + 1); AOChatCommand aoc = (AOChatCommand)assembly.CreateInstance(typename); if (aoc != null) { if (client.Character.Stats[StatIds.gmlevel].Value >= aoc.GMLevelNeeded()) { client.Character.Playfield.Publish( ChatText.CreateIM( client.Character, scriptName.Substring(0, scriptName.IndexOf(":", StringComparison.Ordinal)))); } } } } }