コード例 #1
0
        public bool LOBBY2CLIEN_Chat_RESP_handler(Observers.Interfaces.INotification note)
        {
            ChatResp resp = note.Body as ChatResp;

            if (resp.chatType == (int)ChatType.World)
            {
                ChatInfo info = new ChatInfo();
                info.chatType   = ChatType.World;
                info.content    = resp.content;
                info.talkerName = resp.sendRoleName;
//				info.isMe = GameProxy.instance.PlayerInfo.name.Equals(resp.sendRoleName);
                info.isMe = GameProxy.instance.AccountName.Equals(resp.sendRoleName);
                ChatProxy.instance.AddChatInfo(info);
                ChatProxy.instance.UpdateChatByProtocol(info.isMe);
            }
            else if (resp.chatType == (int)ChatType.System)
            {
                string s = resp.content;
                if (resp.noticeNo != 0)
                {
                    SystemNoticeProxy.instance.AddSystemNotice(resp.noticeNo, resp.noticParams);
                }
                else
                {
                    SystemNoticeProxy.instance.AddSystemNotice(s);
                }
            }
            return(true);
        }
コード例 #2
0
        //主要是這個方法
        public async Task SendBothMsg(string userid, string recieveid, string input)
        {
            //獲取用戶資料
            var userdata = new MemberData();

            userdata = MemberList.Memlist.Where(i => i.memberid == Convert.ToInt32(userid)).FirstOrDefault();

            var recieverdata = new MemberData();

            recieverdata = MemberList.Memlist.Where(i => i.memberid == Convert.ToInt32(recieveid)).FirstOrDefault();


            var sendToChatData = new ChatResp
            {
                memberid = userdata.memberid,
                username = userdata.nickname,
                gender   = userdata.gender
            };


            //要傳到message組件的訊息
            //也要分傳給接收者還是自己的
            //自己接收的性別 要是接收 者的 不然大頭貼會嘿嘿嘿
            var LastMsgSpeaker = new ChatMsgLastData
            {
                memberid = userdata.memberid,
                gender   = recieverdata.gender,
                username = userdata.nickname,
                text     = input,
                //是對哪個用戶的msg
                chatname = recieverdata.nickname,
                //傳這個是要讓點訊息時可以到該聊天室
                chatid = recieverdata.memberid.ToString(),
            };

            var LastMsgReciever = new ChatMsgLastData
            {
                memberid = userdata.memberid,
                gender   = userdata.gender,
                username = userdata.nickname,
                text     = input,
                //是對哪個用戶的msg
                chatname = userdata.nickname,
                //傳這個是要讓點訊息時可以到該聊天室
                chatid      = userdata.memberid.ToString(),
                unreadcount = 1
            };


            //取得要傳送的id 列表
            //member 的 connectionid list
            var useridList = ConnectList[userid];
            //reciever 的 connectionid list
            var recieveidList = new List <string>();

            if (ConnectList.ContainsKey(recieveid))
            {
                //reciever 的 connectionid list

                recieveidList = ConnectList[recieveid];
            }

            var resultList = useridList.Concat(recieveidList).ToList();
            //傳到聊天室的訊息
            await Clients.Clients(resultList).SendAsync("RecieveBothMsg", sendToChatData, input);

            //傳訊息到message 組件 (最後訊息)
            await Clients.Clients(useridList).SendAsync("SendLastMsg", LastMsgSpeaker);

            await Clients.Clients(recieveidList).SendAsync("SendLastMsg", LastMsgReciever);//result.forReciever

            //修改未讀總數
            //改變footer 未讀總數
            //讓接收者知道是誰傳的
            await Clients.Clients(recieveidList).SendAsync("ChangeTotal", userid, 1);
        }