public void Hide() { if (this.IsShowing) { UnityEngine.Object.Destroy(this.m_chatFrames.gameObject); this.m_chatFrames = null; } }
public void ShowForPlayer(BnetPlayer player) { string name = (UniversalInputManager.UsePhoneUI == null) ? "MobileChatFrames" : "MobileChatFrames_phone"; UnityEngine.GameObject obj2 = AssetLoader.Get().LoadGameObject(name, true, false); if (obj2 != null) { this.m_chatFrames = obj2.GetComponent <ChatFrames>(); this.m_chatFrames.Receiver = player; } }