コード例 #1
0
ファイル: ChannelSettingPanel.cs プロジェクト: zuojiashun/src
 void onClick_Btn_sure_Btn(GameObject caster)
 {
     foreach (var item in m_toggles)
     {
         BtnType btntype = (BtnType)System.Enum.Parse(typeof(BtnType), item.name);
         if (m_dicChannelType.ContainsKey(btntype))
         {
             if (item.value != m_chatManager.SimpleChannelContain(m_dicChannelType[btntype]))
             {
                 m_chatManager.SetSimpleChannel(m_dicChannelType[btntype], item.value);
             }
         }
     }
     foreach (var item in m_autotoggles)
     {
         BtnType btntype = (BtnType)System.Enum.Parse(typeof(BtnType), item.name);
         if (m_dicChannelType.ContainsKey(btntype))
         {
             if (item.value != m_chatManager.IsAutoPlayVoice(m_dicChannelType[btntype]))
             {
                 m_chatManager.SetAutoPlayVoice(m_dicChannelType[btntype], item.value);
             }
         }
     }
     m_chatManager.SetAutoInLiuLiangPlay(IsLiuliangAuto);
     HideSelf();
 }
コード例 #2
0
ファイル: ChatPanel.cs プロジェクト: zuojiashun/src
    void onClick_BtnAutoplay_Btn(GameObject caster)
    {
        bool flag = caster.GetComponent <UIToggle>().value;

        m_chatManager.SetAutoPlayVoice(m_CurrChannel, flag);
    }