コード例 #1
0
        protected virtual void OnDesyncDetected(DesyncEventArgs e)
        {
            PrepareEvent(e);

#if DEBUG
            _chat.AddMessage("Desync detected, fixing...");
#endif

            logger.Info("Desync detected, fixing...");

            foreach (var chunkPos in e.ChunksToSynchronize)
            {
                _chunks.ResyncChunk(chunkPos, true);
            }

            foreach (var entityId in e.EntitiesToSynchronize)
            {
                _server.ServerConnection.Send(new GetEntityMessage {
                    DynamicEntityId = entityId
                });
            }

            var handler = DesyncDetected;
            if (handler != null)
            {
                handler(this, e);
            }
        }
コード例 #2
0
ファイル: PlayingHud.cs プロジェクト: CiviledCode/Alex
 /// <inheritdoc />
 public void AddMessage(ChatObject message, MessageType type)
 {
     if (type == MessageType.Raw || type == MessageType.Chat || type == MessageType.Whisper ||
         type == MessageType.Announcement || type == MessageType.System)
     {
         Chat?.AddMessage(message, type);
     }
     else
     {
         _tipPopupComponent?.AddMessage(message, type);
     }
 }
コード例 #3
0
 void EntityMessageTranslatorEntityLockFailed(object sender, EventArgs e)
 {
     _chatComponent.AddMessage(" -- Can't use the entity, it is busy!");
     _lockedEntity = null;
 }