public void OnInputfieldAddItem(ChatBoxAddInputFieldItemData msgData) { ResNode itemPrefab = LogicDataCenter.chatMessageManager.GetChatItemPrefabByObjType(msgData.objInfo.type); if (itemPrefab == null) { return; } GameObject itemObj = itemPrefab.InstanceMainRes(); if (itemObj == null) { return; } IChatItem subItem = itemObj.GetComponent <IChatItem>(); subItem.SetResNode(itemPrefab); if (subItem == null) { itemPrefab.DestroyInstanceRes(ref itemObj); return; } if (subItem.SetItemData(msgData.objInfo) == false) { itemPrefab.DestroyInstanceRes(ref itemObj); return; } if (msgData.bClearInputField) { inputField.ClearContent(); } if (msgData.bActiveInputField) { inputField.ActivateInputField(); } inputField.selectionFocusPosition = inputField.caretPosition; inputField.InsertItem(itemObj, subItem, -1); // 自动发送 if (msgData.bAutoSend) { OnSendBtnClick(); } }
public void OnInviteFrameClick() { // 临时邀请组队 SChatMessageObjectInfo channelObj; channelObj.type = ChatItemType.ObjType_Text; channelObj.subType = ChatItemSubType.ObjSubType_Text_JoinTeam; channelObj.text = "加入我的队伍"; channelObj.param = new Dictionary <String, String>(); channelObj.param.Add("color", LogicDataCenter.chatMessageManager.CreateColorParam(235, 80, 30)); channelObj.param.Add("id", "" + EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_ID)); channelObj.param.Add("name", EntityFactory.MainHeroView.Property.CreatureName); ChatBoxAddInputFieldItemData uiData = new ChatBoxAddInputFieldItemData(); uiData.msgID = (int)WndMsgID.WND_MSG_CHATBOX_INPUTFIELDADDITEM; uiData.objInfo = channelObj; UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_CHATBOX_INPUTFIELDADDITEM, uiData); }
/// <summary> /// 输入框设置私聊格式 /// </summary> /// <param name="name"></param> public void addPrivateChatToInputField(string name) { if (string.IsNullOrEmpty(name)) { return; } SChatMessageObjectInfo channelObj; channelObj.type = ChatItemType.ObjType_Text; channelObj.subType = ChatItemSubType.ObjSubType_Text_Text; channelObj.text = "/" + name + " "; channelObj.param = new Dictionary <String, String>(); ChatBoxAddInputFieldItemData uiData = new ChatBoxAddInputFieldItemData(); uiData.msgID = (int)WndMsgID.WND_MSG_CHATBOX_INPUTFIELDADDITEM; uiData.objInfo = channelObj; uiData.bClearInputField = true; UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_CHATBOX_INPUTFIELDADDITEM, uiData); }
public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); SChatMessageObjectInfo emotionObj; emotionObj.type = ChatItemType.ObjType_Image; emotionObj.subType = ChatItemSubType.ObjSubType_Image_Emotion; emotionObj.text = ""; emotionObj.param = new Dictionary <String, String>(); emotionObj.param.Add("id", emotionID.ToString()); emotionObj.param.Add("type", ((int)emotionType).ToString()); emotionObj.param.Add("serialid", serialID.ToString()); emotionObj.param.Add("animkey", emotionKey); ChatBoxAddInputFieldItemData uiData = new ChatBoxAddInputFieldItemData(); uiData.msgID = (int)WndMsgID.WND_MSG_CHATBOX_INPUTFIELDADDITEM; uiData.objInfo = emotionObj; uiData.bActiveInputField = true; UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_CHATBOX_INPUTFIELDADDITEM, uiData); }
// 炫耀战绩到聊听框 public void ShowWarResult(int nActorID, long nWarID, int nGlory, int nMultiKillMax, int nContinueKillMax) { if (nWarID == 0 || nActorID == 0) { Debug.LogError("nWarID=" + nWarID + ", nActorID =" + nActorID); return; } SChatMessageObjectInfo channelObj; channelObj.type = ChatItemType.ObjType_Text; channelObj.subType = ChatItemSubType.ObjSubType_Text_ActorWarResult; channelObj.text = GetWarResultItemName(nGlory, nMultiKillMax, nContinueKillMax); channelObj.param = new Dictionary <String, String>(); channelObj.param.Add("color", LogicDataCenter.chatMessageManager.CreateColorParam(235, 80, 30)); channelObj.param.Add("id", "" + nActorID); channelObj.param.Add("war", "" + nWarID); ChatBoxAddInputFieldItemData uiData = new ChatBoxAddInputFieldItemData(); uiData.msgID = (int)WndMsgID.WND_MSG_CHATBOX_INPUTFIELDADDITEM; uiData.objInfo = channelObj; UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_CHATBOX_INPUTFIELDADDITEM, uiData); }