//checks if the collider object is ChasingEnemy, is so flip it. void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.name.Contains("ChasingEnemy")) { chase = col.GetComponent<ChasingMonster>(); chase.FlipEnemy(); } }
//checks if the collider object is ChasingEnemy, is so flip it. void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.name.Contains("ChasingEnemy")) { chase = col.GetComponent <ChasingMonster>(); chase.FlipEnemy(); } }