public ChaseState(ChaserBrain brain) { this.brain = brain; brainTransform = brain.transform; targetTransform = brain.TargetReference.Value.transform; distanceToStopChasing = brain.DistanceToStopChasing; }
public InactiveState(ChaserBrain brain) { this.brain = brain; }
public DeadState(ChaserBrain brain) { }
public ActivationState(ChaserBrain brain) { this.brain = brain; }