public static void InitializeAllContentLoaders(ContentManager content) { TextureLoader.Initialize(content); FontLoader.Initialize(content); CharmLoader.Initialize(content); CreatureLoader.Initialize(content); ProjectileLoader.Initialize(content); ShieldLoader.Initialize(content); TileLoader.Initialize(content); UserInterfaceLoader.Initialize(content); WeaponLoader.Initialize(content); }
public CharmFactory() { charmLoader = CharmLoader.GetInstance(); charmSprite = charmLoader.Get("basic1"); }