コード例 #1
0
        private void PerformCAction(Player performingPlayer, int currentTurn, bool isRemote = false, bool isAdvanced = false)
        {
            var firstCThreat = GetFirstThreatOfType(PlayerActionType.Charlie, performingPlayer);

            if (firstCThreat != null)
            {
                if (!(isRemote && firstCThreat.NextDamageWillDestroyThreat()))
                {
                    DamageThreat(1, firstCThreat, performingPlayer, false);
                }
            }
            else if (!HasIrreparableMalfunctionOfType(PlayerActionType.Charlie) && CharlieComponent.CanPerformCAction(performingPlayer))
            {
                CharlieComponent.PerformCAction(performingPlayer, currentTurn, isAdvanced);
            }
        }
コード例 #2
0
        private bool CanUseCharlieComponent(Player performingPlayer)
        {
            var firstCThreat = GetFirstThreatOfType(PlayerActionType.Charlie, performingPlayer);

            return(firstCThreat == null && !HasIrreparableMalfunctionOfType(PlayerActionType.Charlie) && CharlieComponent.CanPerformCAction(performingPlayer));
        }