private void insertNewPlayer(Characters player, bool isFirst) { if (isFirst) { player.SetCharacterInPlay(); } player.SetCharacterPosition(getPosition()); Collisions.characterCollisions.Add(player); CharactersHandler.AddPlayer(player); lelitos[chooseOption] = true; corolelitos[chooseOption] = Color.Red; Game1.charactersInPlay++; characterChoosen++; }
protected override void LoadContent() { MediaPlayer.Volume = 0.5f; SoundManager.InitSoundLists(); background.Load(Content); cameraX = 400; Camera.Scale = 1f; globalSounds.load(Content); magzzz.initializeAmmo(); spriteBatch = new SpriteBatch(GraphicsDevice); spriteFont = Content.Load <SpriteFont>("MyFont"); CharactersHandler.InitList(); MenusHandler.load(Content, this, Camera); TesteMapa = new Map(); TesteMapa.Load(Content); GhostCharacter = CharactersHandler.getCharacter(5); //////mudar esta posicao para a posicao do menu!\\\\\\\\\\\\\\\\\ GhostCharacter.SetCharacterPosition(new Vector2(cameraX, 350)); CharactersHandler.AddPlayer(GhostCharacter); Camera.Focus = CharactersHandler.Players[0]; GhostCharacter.Load(Content); Interface.load(Content); }