コード例 #1
0
ファイル: GamePage.cs プロジェクト: Suprndm/moon-climber
        public override void Render()
        {
            PhysicalEngine.Instance.RefreshPhysics();

            _tempX = 0;
            _tempY = 0;

            if (_character != null)
            {
                var   tilt = _joystick.Tilt;
                float characterMoveSpeed = ORoot.ScreenUnit * AppSettings.BlockSizeU / 8f;
                var   charMoveX          = (float)tilt.X * characterMoveSpeed;
                var   charMoveY          = (float)tilt.Y * characterMoveSpeed;
                _character.MoveBy(charMoveX, charMoveY);
            }
        }