void CheckLevel() { if (Xp >= MaxXp) { Xp -= MaxXp; MaxXp += Level * 100; PlayerCharacteristic.MaxHealth += Level * 5; //add health to the player PlayerCharacteristic.PlayerCharacteristics [0] = PlayerCharacteristic.MaxHealth; //set full life Health = PlayerCharacteristic.MaxHealth; Level++; PlayerCharacteristic.AddSkillPoint(); } }