void OnTriggerEnter(Collider collider) { if (collider.CompareTag("Player")) { chc = collider.GetComponent <Character_controller>(); chc.bubbleText.GetComponent <TextMesh>().characterSize = 0.4f; chc.OpenDialogBubble("Oh well, I dont\nhave pasta on my\nlist... But you never\nknow when the\napocalipse will come"); } }
void OnTriggerEnter(Collider collider) { if (collider.CompareTag("Player")) { chc = collider.GetComponent <Character_controller>(); chc.OpenDialogBubble("I can't spend money given\nfrom my mum...So gotta look\naround and see if someone\nlost their change...\nFinders keepers,\nlosers weepers"); chc.ChangeDialogBubbleFontSize(10); } }