public void ThirdFireEnhance(bool addDamage) { if (addDamage) { weapon.AddFireDamage(5.0f); weapon.AddFireCrit(0.0f); weapon.AddFireAccuracy(0.0f); weapon.AddBaseDamage(2.0f);//bonus, add base damage weapon.AddBaseCrit(2.0f); weapon.AddBaseAccuracy(0.0f); } else { ThirdFire = true; } }