コード例 #1
0
    /// <summary>
    /// 读取字节流(完整版)
    /// </summary>
    protected override void toReadBytesFull(BytesReadStream stream)
    {
        stream.startReadObj();

        if (stream.readBoolean())
        {
            BaseData heroT = stream.readDataFullNotNull();
            if (heroT != null)
            {
                if (heroT is CharacterUseData)
                {
                    this.hero = (CharacterUseData)heroT;
                }
                else
                {
                    this.hero = new CharacterUseData();
                    if (!(heroT.GetType().IsAssignableFrom(typeof(CharacterUseData))))
                    {
                        stream.throwTypeReadError(typeof(CharacterUseData), heroT.GetType());
                    }
                    this.hero.shadowCopy(heroT);
                }
            }
            else
            {
                this.hero = null;
            }
        }
        else
        {
            this.hero = null;
        }

        stream.endReadObj();
    }
コード例 #2
0
    /// <summary>
    /// 初始化初值
    /// </summary>
    public override void initDefault()
    {
        base.initDefault();

        this.hero = new CharacterUseData();
        this.hero.initDefault();
    }
コード例 #3
0
 /// <summary>
 /// 读取字节流(简版)
 /// </summary>
 protected override void toReadBytesSimple(BytesReadStream stream)
 {
     if (stream.readBoolean())
     {
         this.hero = (CharacterUseData)stream.readDataSimpleNotNull();
     }
     else
     {
         this.hero = null;
     }
 }
コード例 #4
0
    /// <summary>
    /// 复制(潜拷贝)
    /// </summary>
    protected override void toShadowCopy(BaseData data)
    {
        if (!(data is SceneServerEnterData))
        {
            return;
        }

        SceneServerEnterData mData = (SceneServerEnterData)data;

        this.hero = mData.hero;
    }
コード例 #5
0
    /// <summary>
    /// 通过保存数据初始化
    /// </summary>
    public void initCharacterUseLogicBySaveData(CharacterUseLogic logic, CharacterSaveData saveData, bool needFuncTool, bool needBindPlayer, bool isClientDrive)
    {
        CharacterUseData useData = createCharacterUseDataBySaveData(saveData);

        initUseLogicByUseData(logic, useData, needFuncTool, needBindPlayer, isClientDrive);

        if (saveData.cache != null)
        {
            logic.getFightLogic().loadCache(saveData.cache);
        }
    }
コード例 #6
0
    /// <summary>
    /// 复制(潜拷贝)
    /// </summary>
    protected override void toShadowCopy(BaseData data)
    {
        base.toShadowCopy(data);

        if (!(data is SingleCharacterPartData))
        {
            return;
        }

        SingleCharacterPartData mData = (SingleCharacterPartData)data;

        this.hero = mData.hero;
    }
コード例 #7
0
    /// <summary>
    /// 通过保存数据,创建使用数据
    /// </summary>
    public CharacterUseData createCharacterUseDataBySaveData(CharacterSaveData saveData)
    {
        CharacterUseData data = GameC.factory.createCharacterUseData();

        data.initDefault();

        //1级
        data.level = me.role.getLevel();
        initMUnitUseBySave(data, saveData);
        initCharacterUseBySave(data, saveData);

        return(data);
    }
コード例 #8
0
    /// <summary>
    /// 新创建主角
    /// </summary>
    protected void onNewCreateHero(CharacterUseData useData)
    {
        useData.initDefault();

        CharacterConfig cConfig = CharacterConfig.getCharacterConfigByVocationAndSex(me.role.vocation, me.role.getPartData().sex);

        if (cConfig == null)
        {
            Ctrl.errorLog("找不到单角色配置", me.role.vocation, me.role.getPartData().sex);
            return;
        }

        useData.id    = cConfig.id;
        useData.level = me.role.getLevel();

        newCreateUseData(useData);
    }
コード例 #9
0
    /// <summary>
    /// 复制(深拷贝)
    /// </summary>
    protected override void toCopy(BaseData data)
    {
        if (!(data is SceneServerEnterData))
        {
            return;
        }

        SceneServerEnterData mData = (SceneServerEnterData)data;

        if (mData.hero != null)
        {
            this.hero = (CharacterUseData)mData.hero.clone();
        }
        else
        {
            this.hero = null;
        }
    }
コード例 #10
0
    /// <summary>
    /// 复制(深拷贝)
    /// </summary>
    protected override void toCopy(BaseData data)
    {
        base.toCopy(data);

        if (!(data is SingleCharacterPartData))
        {
            return;
        }

        SingleCharacterPartData mData = (SingleCharacterPartData)data;

        if (mData.hero != null)
        {
            this.hero = (CharacterUseData)mData.hero.clone();
        }
        else
        {
            this.hero = null;
            nullObjError("hero");
        }
    }
コード例 #11
0
        protected override void initCharacterUseBySave(CharacterUseData uData, CharacterSaveData sData)
        {
            if (!_g21)
            {
                _m21 = instance.Type.GetMethod("initCharacterUseBySave", 2);
                _g21 = true;
            }

            if (_m21 != null && !_b21)
            {
                _b21   = true;
                _p2[0] = uData;
                _p2[1] = sData;
                appdomain.Invoke(_m21, instance, _p2);
                _p2[0] = null;
                _p2[1] = null;
                _b21   = false;
            }
            else
            {
                base.initCharacterUseBySave(uData, sData);
            }
        }
コード例 #12
0
 /// <summary>
 /// 回池
 /// </summary>
 protected override void toRelease(DataPool pool)
 {
     this.hero = null;
 }
コード例 #13
0
    /// <summary>
    /// 读取字节流(简版)
    /// </summary>
    protected override void toReadBytesSimple(BytesReadStream stream)
    {
        base.toReadBytesSimple(stream);

        this.hero = (CharacterUseData)stream.readDataSimpleNotNull();
    }
コード例 #14
0
 /// <summary>
 /// 构造character部分
 /// </summary>
 protected virtual void initCharacterUseBySave(CharacterUseData uData, CharacterSaveData sData)
 {
 }