// Use this for initialization void Start () { _hungerLevel = Constants.CHARACTER_STARTING_HUNGER; _hungerDecreaseRate = Random.Range(Constants.CHARACTER_MIN_HUNGERRATE, Constants.CHARACTER_MAX_HUNGERRATE); _originalDeathLevel = Random.Range(Constants.CHARACTER_MIN_DEATHRATE, Constants.CHARACTER_MAX_DEATHRATE); _deathLevel = _originalDeathLevel; InitEatAmount(); // Instantiate a prefab here _characterUI = GetComponent<CharacterUI>(); _characterUI.InitCharacterUI(_characterIndex, _parentTransform); SetCharacterState(); }