//查找玩家角色 private void findPlayerCharacter() { if (PlayingCharacter == null) { CharacterSystem[] go = (CharacterSystem[])GameObject.FindObjectsOfType(typeof(CharacterSystem)); for (int i = 0; i < go.Length; i++) { CharacterSystem character = go[i]; if (character) { if (character.IsMine) { spectreMode = false; PlayingCharacter = character; if (SavePlayer) { PlayingCharacter.LoadCharacterData(SaveToServer); } } } } } }