コード例 #1
0
 public void SetCharacterSprite(CharacterSpriteType type)
 {
     //don't know how good of an idea it is to cast enum to int, might be confusing
     if ((int)type >= currentConverstaion.dialogueCharacter.characterSprites.Length)
     {
         characterImage.sprite = currentConverstaion.dialogueCharacter.characterSprites[0];
         Debug.LogWarning("falling back onto default sprite");
     }
     else
     {
         characterImage.sprite = currentConverstaion.dialogueCharacter.characterSprites[(int)type];
     }
 }
コード例 #2
0
        private void ModifyIndex(int indexDelta, CharacterSpriteType spriteType)
        {
            if (indexDelta == 0)
            {
                return;
            }

            var index = spriteType == CharacterSpriteType.Head
                ? _headIndex
                : _bodyIndex;

            var spriteListMax = spriteType == CharacterSpriteType.Head
                ? _availableSprites.HeadSprites.Count - 1
                : _availableSprites.BodySprites.Count - 1;

            if (indexDelta > 0)
            {
                // Increment and prevent index from falling out of bounds
                index = index >= spriteListMax ? 0 : index + 1;
            }
            else
            {
                // Decrement and prevent index from falling out of bounds
                index = index == 0 ? spriteListMax : index - 1;
            }

            switch (spriteType)
            {
            case CharacterSpriteType.Head:
                _headIndex = index;
                if (!_visitedHeads.Contains(_headIndex + 1))
                {
                    _visitedHeads.Add(_headIndex + 1);
                }
                break;

            case CharacterSpriteType.Body:
                _bodyIndex = index;
                if (!_visitedBodies.Contains(_bodyIndex + 1))
                {
                    _visitedBodies.Add(_bodyIndex + 1);
                }
                break;
            }
        }
コード例 #3
0
        public static Sprite GetNightEventSprite(SpriteType spriteType, int spriteId, CharacterSpriteType charSpriteType = 0)
        {
            switch (spriteType)
            {
            case SpriteType.Characters:
                switch (charSpriteType)
                {
                case CharacterSpriteType.ComMale:
                    return(CharactersOptions.Instance.GetCommonSprite(Sex.Male, spriteId));

                case CharacterSpriteType.ComFemale:
                    return(CharactersOptions.Instance.GetCommonSprite(Sex.Female, spriteId));

                case CharacterSpriteType.Special:
                    return(CharactersOptions.Instance.GetSpecialSprite(spriteId));

                default:
                    return(null);
                }

            case SpriteType.Items:
                return(ItemsOptions.Instance.itemsSprites[spriteId]);

            case SpriteType.Robberies:
                return(RobberiesOptions.Instance.RobberySprites[spriteId]);

            case SpriteType.People:
                return(m_instance.m_peopleSprites[spriteId]);

            case SpriteType.Places:
                return(m_instance.m_placesSprites[spriteId]);

            default:
                return(null);
            }
        }