コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        player         = GameManager.instance.playerForCharacter(GetComponent <CharacterSetting>().character);
        spriteSettings = GetComponent <CharacterSpriteManager>().SpritesForCharacter(player.character);

        animator       = GetComponent <Animator>();
        animator.speed = 1;
        facingRight    = true;
        rb2d           = GetComponent <Rigidbody2D>();

        initialScale = transform.localScale;

        startingSpeed = speed;
    }
コード例 #2
0
    public void showCharacter(Character character)
    {
        CharacterSpiteSettings settings = GetComponent <CharacterSpriteManager>().SpritesForCharacter(character);

        GetComponent <SpriteRenderer>().sprite = settings.front;
    }