// Use this for initialization void Start() { charspawn = FindObjectOfType <CharacterSpawning> (); fighter1 = bar1.transform.GetComponentInChildren <Image> (); fighter2 = bar2.transform.GetComponentInChildren <Image> (); fighter3 = bar3.transform.GetComponentInChildren <Image> (); fighter4 = bar4.transform.GetComponentInChildren <Image> (); }
public void SelectCharacter() { CharacterSpawning characterSelections = FindObjectOfType <CharacterSpawning>(); if (characterSelections.players.Count < 4) { characterSelections.players.Add(character); } }
private void Start() { spawnScript = FindObjectOfType <CharacterSpawning>(); currentRound = Round.One; currentRoundText.text = "ROUND 1"; for (int i = 1; i <= 4; i++) { spawnList.Add(GameObject.Find("Spawn Location " + i).transform); } for (int i = 1; i <= 4; i++) { playerNum[i - 1] = GameObject.FindGameObjectWithTag("Player" + i); playerNum[i - 1].GetComponent <FighterClass>().enabled = false; } StartCoroutine(RoundDelay()); //StartCoroutine(GetPlayerHealth()); }
private void Awake() { cs = GameObject.FindGameObjectWithTag("CrossSceneManager").GetComponent <CharacterSpawning>(); }