private IEnumerator Start() { m_button = GetComponent <Button>(); m_button.interactable = false; yield return(new WaitUntil(() => GameManager.Instance.isReady)); m_skillPower = GameManager.Instance.playerOne.GetComponent <CharacterSkillPower>(); }
private IEnumerator Start() { m_parent = transform.parent.GetComponent <RectTransform>(); m_image = GetComponent <RectTransform>(); image = GetComponent <Image>(); m_camera = Camera.main; startPosition = transform.position; yield return(new WaitUntil(() => GameManager.Instance.isReady)); skillPower = GameManager.Instance.playerOne.GetComponent <CharacterSkillPower>(); }