コード例 #1
0
    private IEnumerator Start()
    {
        m_button = GetComponent <Button>();
        m_button.interactable = false;

        yield return(new WaitUntil(() => GameManager.Instance.isReady));

        m_skillPower = GameManager.Instance.playerOne.GetComponent <CharacterSkillPower>();
    }
コード例 #2
0
    private IEnumerator Start()
    {
        m_parent = transform.parent.GetComponent <RectTransform>();
        m_image  = GetComponent <RectTransform>();
        image    = GetComponent <Image>();
        m_camera = Camera.main;

        startPosition = transform.position;

        yield return(new WaitUntil(() => GameManager.Instance.isReady));

        skillPower = GameManager.Instance.playerOne.GetComponent <CharacterSkillPower>();
    }