public void DeploySkill() { if (currentUseSkill != null) { skillMgr.DeploySkill(currentUseSkill); } }
public void AttackUseSkill(int id) { //if(currentSkillData!=null) //准备技能 currentSkillData = skillManager.PrepareSkill(id); if (currentSkillData == null) { return; } //释放技能 skillManager.DeploySkill(currentSkillData); currentTarget = SelectTarget(); //看向攻击目标 if (currentTarget != null) { transform.LookAt(currentTarget.transform); //高光 } }