public IEnumerator FindRightHand() { while (GameManager.Player == null) { yield return(null); } _rightHand = CharacterSettings.SearchHierarchyForBone(GameManager.Player.transform, PlayerRightHandName); }
protected override void OnStart() { _lastState = CameraState.Paused; _state = CameraState.ToMax; _currAngle = 0.0f; _timeInState = 0.0f; _pivot = CharacterSettings.SearchHierarchyForBone(transform, "CameraPivot"); _ai = GetComponent <EnemyAI>(); _sound = GetComponentInChildren <CameraSpotterAudioPlayer>(); }