void Update() { mousePosition = Input.mousePosition; mousePosition.z = 100; mouseWorldPosition = mainCamera.ScreenToWorldPoint(mousePosition); mouseWorldPosition.z = 0; controller.currentWeapon.transform.up = mouseWorldPosition - controller.currentWeapon.transform.position; controller.Move(Input.GetAxis(axisHorizontal)); if (Input.GetButtonDown(commandJump)) { controller.Jump(); } if (Input.GetButton(commandShoot)) { if (shootForce <= 20) { shootForce += Time.deltaTime * 18; } if (controller.currentWeapon.GetComponent <WeaponSet>().noChargable == false) { energia.gameObject.SetActive(true); energia.transform.localScale = new Vector3(shootForce / 40, 0.4f, 0.5f); } } if (Input.GetButtonUp(commandShoot)) { energia.gameObject.SetActive(false); WeaponSet weps = controller.currentWeapon.GetComponent <WeaponSet>(); weps.Shoot(shootForce); shootForce = 0; yaSeDisparo(); //desactivar movimiento? testear... this.enabled = false; controller.enabled = false; } flipRenderer((mouseWorldPosition - transform.position).x <= 0); }