public IEnumerator PlayerDeadAnnouncement(CharacterSelectionType character) { _DeadPlayerImage.enabled = true; _HeroDeadTxt.text = character.ToString() + " died!"; _DeadPlayerImage.sprite = _CharacterIcons[(int)character]; yield return(new WaitForSeconds(2.0f)); _HeroDeadTxt.text = ""; _DeadPlayerImage.enabled = false; }