コード例 #1
0
 public override void Kill()
 {
     strawAnim.SetTrigger("burn");
     anim.SetTrigger("burn");
     characterSelectionManager.CharStats[killed.GetComponent <PlayerStats>().Stats1.Index] = killed.GetComponent <PlayerStats>().Stats1;
     characterSelectionImageDispatcher.SpriteAdder(killed.GetComponent <PlayerStats>().Stats1.Index);
     aldisPathScript.enabled = false;
     playerScript.IsTalking  = true;
     toDestroy = true;
 }
コード例 #2
0
ファイル: KillMathiasBrew.cs プロジェクト: Bund187/Majorel
 public override void Kill()
 {
     actionScript.OnOffAnimator(false);
     anima.gameObject.GetComponent <PolygonCollider2D>().isTrigger = true;
     anima.SetTrigger("kill");
     characterSelectionManager.CharStats[killed.GetComponent <PlayerStats>().Stats1.Index] = killed.GetComponent <PlayerStats>().Stats1;
     characterSelectionImageDispatcher.SpriteAdder(killed.GetComponent <PlayerStats>().Stats1.Index);
     playerScript.IsTalking = true;
     toDestroy = true;
 }