void SetupEvent() { if (characterSelected == null) { characterSelected = new CharacterSelectEvent(); } }
private void OnCharacterSelect(CharacterSelectEvent e) { if (!inputEnabled) { return; } state.OnCharacterSelect(e); }
private void UpdateCharacter(CharacterSelectEvent characterEvent) { Sprite sprite = characterEvent.character.sprite; targetImage.sprite = sprite; int index = characters.IndexOf(sprite); UserSettings.GameData.CharacterIndex = index; }
public void OnCharacterSelect(CharacterSelectEvent e) { if (!e.isGood) { return; } characterState.OnCharacterSelect(e); SelectCharacter(e.character); }
public void OnCharacterSelect(CharacterSelectEvent e) { if (!e.isGood) { return; } EventManager em = EventManager.Instance; if (em) { SetInputStateEvent ev = new SetInputStateEvent(new SelectionState(), e.character); em.Raise(ev); } }
public void OnCharacterSelect(CharacterSelectEvent e) { return; }