コード例 #1
0
ファイル: BasePlan.cs プロジェクト: henrikja/EVEMon
        /// <summary>
        /// Updates the statistics of the entries in the same way the given character would train this plan.
        /// </summary>
        /// <param name="scratchpad">The scratchpad.</param>
        /// <param name="applyRemappingPoints">if set to <c>true</c> [apply remapping points].</param>
        /// <param name="trainSkills">When true, the character will train every skill, increasing SP, etc.</param>
        /// <exception cref="System.ArgumentNullException">scratchpad</exception>
        public void UpdateStatistics(CharacterScratchpad scratchpad, bool applyRemappingPoints, bool trainSkills)
        {
            scratchpad.ThrowIfNull(nameof(scratchpad));

            CharacterScratchpad scratchpadWithoutImplants = scratchpad.Clone();

            scratchpadWithoutImplants.ClearImplants();
            DateTime time = DateTime.Now;

            // Update the statistics
            foreach (PlanEntry entry in Items)
            {
                // Apply the remapping
                if (applyRemappingPoints && entry.Remapping != null &&
                    entry.Remapping.Status == RemappingPointStatus.UpToDate)
                {
                    scratchpad.Remap(entry.Remapping);
                    scratchpadWithoutImplants.Remap(entry.Remapping);
                }

                // Update entry's statistics
                entry.UpdateStatistics(scratchpad, scratchpadWithoutImplants, ref time);

                // Update the scratchpad
                if (!trainSkills)
                {
                    continue;
                }

                scratchpad.Train(entry.Skill, entry.Level);
                scratchpadWithoutImplants.Train(entry.Skill, entry.Level);
            }
        }
コード例 #2
0
ファイル: BasePlan.cs プロジェクト: henrikja/EVEMon
        /// <summary>
        /// Updates the statistics of the entries in the same way the given character would train this plan.
        /// </summary>
        /// <param name="scratchpad">The scratchpad.</param>
        /// <param name="applyRemappingPoints">if set to <c>true</c> [apply remapping points].</param>
        /// <param name="trainSkills">When true, the character will train every skill, increasing SP, etc.</param>
        /// <exception cref="System.ArgumentNullException">scratchpad</exception>
        public void UpdateOldTrainingTimes(CharacterScratchpad scratchpad, bool applyRemappingPoints, bool trainSkills)
        {
            scratchpad.ThrowIfNull(nameof(scratchpad));

            // Update the statistics
            foreach (PlanEntry entry in Items)
            {
                // Apply the remapping
                if (applyRemappingPoints && entry.Remapping != null &&
                    entry.Remapping.Status == RemappingPointStatus.UpToDate)
                {
                    scratchpad.Remap(entry.Remapping);
                }

                // Update entry's statistics
                entry.UpdateOldTrainingTime(scratchpad);

                // Update the scratchpad
                if (trainSkills)
                {
                    scratchpad.Train(entry.Skill, entry.Level);
                }
            }
        }