private void KitInput() { if (Input.GetKeyDown(KeyCode.F)) { characterReactions.UseKit(); } }
private void OnTriggerEnter(Collider other) { AnimActivator anim; if (MyGetComponent(other.gameObject, out anim)) { if (anim.triggerReactor) { anim.SetActiveForAll(true); } } if (other.tag.Equals("DeadZone")) { characterReactions.UseKit(); } }