コード例 #1
0
        public Story_SSS01_01C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceAmi01");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_hp");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("那边的人类 请等一下!", false, true, "FaceSanae_hp", "FaceAmi01"));
            this.Conv.Add(new Conversation("哇 是妖精呢~", true, false, "FaceSanae_hp", (string)null));
            this.Conv.Add(new Conversation("有什么事情吗?", true, false, "FaceSanae_no2", (string)null));
            this.Conv.Add(new Conversation("我们来开party吧!", false, true, (string)null, "FaceAmi05"));
            this.Conv.Add(new Conversation("party?现在?", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("是啊是啊 我还要邀请很多人呢", false, true, (string)null, "FaceAmi07"));
            this.Conv.Add(new Conversation("你也一起来吧~", false, true, (string)null, "FaceAmi02"));
            this.Conv.Add(new Conversation("真是有活力呢 妖精晚上都不睡觉的吗……", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("真遗憾呢,我还有更重要的事情要调查才行", true, false, "FaceSanae_no", (string)null));
            this.Conv.Add(new Conversation("咦?忙着赶路吗?", false, true, (string)null, "FaceAmi01"));
            this.Conv.Add(new Conversation("那也没关系", false, true, (string)null, "FaceAmi04"));
            this.Conv.Add(new Conversation("party现在开始也是可以的哦!", false, true, (string)null, "FaceAmi05"));
            this.Conv.Add(new Conversation("妨碍的话我会揍你的哦?", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("在这充满魔力的流星的夜晚", false, true, (string)null, "FaceAmi04"));
            this.Conv.Add(new Conversation("让我们用弹幕", false, true, (string)null, "FaceAmi01"));
            this.Conv.Add(new Conversation("喧闹起来吧!", false, true, (string)null, "FaceAmi05"));
            this.Conv.Add(new Conversation("这可不行呢,看来有必要退治一下了!", true, false, "FaceSanae_an2", (string)null));
        }
コード例 #2
0
        public Story_SSS02_01(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceRakuki_no");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceAya_no");

            characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["FaceAya_base"];
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.CharN = new CharacterName(StageData, "ename_Rakuki");
            StoryEmitterStar storyEmitterStar = new StoryEmitterStar(StageData, this.CharN.Position, 0.0f, 0.0);

            this.Conv.Add(new Conversation("。。。", false, true, "FaceAya_no", "FaceRakuki_no"));
            this.Conv.Add(new Conversation("。。。。。。", true, false, "FaceAya_no", "FaceRakuki_no"));
            this.Conv.Add(new Conversation("四只老鼠在吹牛:", false, true, (string)null, "FaceRakuki_no2"));
            this.Conv.Add(new Conversation("甲:我每天都拿鼠药当糖吃;", false, true, (string)null, "FaceRakuki_hp"));
            this.Conv.Add(new Conversation("乙:我一天不踩老鼠夹脚发痒;", false, true, (string)null, "FaceRakuki_no"));
            this.Conv.Add(new Conversation("丙:我每天不过几次大街不踏实;", false, true, (string)null, "FaceRakuki_an"));
            this.Conv.Add(new Conversation("丁:时间不早了,回家抱猫去咯。", false, true, (string)null, "FaceRakuki_bk"));
            this.Conv.Add(new Conversation("@画师,我需要一个泪奔的表情", true, false, "FaceAya_lo", (string)null));
        }
コード例 #3
0
        public Story_SSS02_01C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceRakuki_no");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_an");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("前方的区域禁止进入", false, true, "FaceSanae_an", "FaceRakuki_no"));
            this.Conv.Add(new Conversation("你是谁 为什么要阻拦我?", true, false, "FaceSanae_an", "FaceRakuki_no"));
            this.Conv.Add(new Conversation("我叫洛熙", false, true, (string)null, "FaceRakuki_an2"));
            this.Conv.Add(new Conversation("你是人类?回去吧 这些与你无关", false, true, (string)null, "FaceRakuki_no"));
            this.Conv.Add(new Conversation("果然你们在谋划些什么", true, false, "FaceSanae_no", (string)null));
            this.Conv.Add(new Conversation("我是现人神 可不能坐视不管", true, false, "FaceSanae_no2", (string)null));
            this.Conv.Add(new Conversation("现人神也是一样", false, true, (string)null, "FaceRakuki_an2"));
            this.Conv.Add(new Conversation("只要争取到足够的时间的话", false, true, (string)null, "FaceRakuki_dp"));
            this.Conv.Add(new Conversation("我们自然会离开这里", false, true, (string)null, "FaceRakuki_no2"));
            this.Conv.Add(new Conversation("这怎么可以!", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("再放任这些魔力的流星不管的话", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("各路妖怪们都会暴动的", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("妖怪会如何与我人类何干?", false, true, (string)null, "FaceRakuki_no"));
            this.Conv.Add(new Conversation("看来只能强行突破了", true, false, "FaceSanae_an", (string)null));
            this.Conv.Add(new Conversation("来吧 弹幕对战!", true, false, "FaceSanae_an2", (string)null));
            this.Conv.Add(new Conversation("天真!", false, true, (string)null, "FaceRakuki_an"));
            this.Conv.Add(new Conversation("你真以为你能逃过我的箭雨吗?", false, true, (string)null, "FaceRakuki_an"));
            this.Conv.Add(new Conversation("在这把琴引山的神弓下", false, true, (string)null, "FaceRakuki_dp"));
            this.Conv.Add(new Conversation("去死吧!", false, true, (string)null, "FaceRakuki_bk"));
        }
コード例 #4
0
        public Story_SSS02_01B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceRakuki_an2");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_sp");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("到此为止了 魔女小姐!", false, true, "FaceMarisa_sp", "FaceRakuki_an2"));
            this.Conv.Add(new Conversation("诶 出现了一个奇怪的人类呢", true, false, "FaceMarisa_sp", "FaceRakuki_an2"));
            this.Conv.Add(new Conversation("才不是什么奇怪的人类呢", false, true, (string)null, "FaceRakuki_an"));
            this.Conv.Add(new Conversation("我叫洛熙", false, true, (string)null, "FaceRakuki_an"));
            this.Conv.Add(new Conversation("罕见的弓箭使呢", true, false, "FaceMarisa_no", (string)null));
            this.Conv.Add(new Conversation("你也是来妨碍我的吗?", true, false, "FaceMarisa_sw", (string)null));
            this.Conv.Add(new Conversation("因为和姐姐约定好了……", false, true, (string)null, "FaceRakuki_dp"));
            this.Conv.Add(new Conversation("总之你不能继续往前的哦", false, true, (string)null, "FaceRakuki_an2"));
            this.Conv.Add(new Conversation("前面有些什么我并不感兴趣", true, false, "FaceMarisa_no", (string)null));
            this.Conv.Add(new Conversation("我只是来收集流星碎片的说~", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("就让我过去吧 如何?", true, false, "FaceMarisa_hp2", (string)null));
            this.Conv.Add(new Conversation("那你可要问问我手里这张弓了!", false, true, (string)null, "FaceRakuki_dp"));
            this.Conv.Add(new Conversation("只不过是弓箭而已", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("追的上我的魔法话就来试试吧~", true, false, "FaceMarisa_hp2", (string)null));
            this.Conv.Add(new Conversation("真是目光短浅!", false, true, (string)null, "FaceRakuki_an"));
            this.Conv.Add(new Conversation("那种三脚猫魔法在我面前毫无用处", false, true, (string)null, "FaceRakuki_an"));
            this.Conv.Add(new Conversation("就让你带着恐惧和后悔", false, true, (string)null, "FaceRakuki_dp"));
            this.Conv.Add(new Conversation("去死吧!", false, true, (string)null, "FaceRakuki_bk"));
        }
コード例 #5
0
        public Story_SSS01_01B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceAmi05");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_sp");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("流星碎片的确是掉落在这附近了……", true, false, "FaceMarisa_sp", "FaceAmi05"));
            this.Conv.Add(new Conversation("没找到啊……", true, false, "FaceMarisa_lo", (string)null));
            this.Conv.Add(new Conversation("出现了~可以邀请到Party的人类~", false, true, (string)null, "FaceAmi05"));
            this.Conv.Add(new Conversation("哈?搞什么 原来是只妖精啊", true, false, "FaceMarisa_sw", (string)null));
            this.Conv.Add(new Conversation("别飞那么快嘛 来参加热闹的Party吧!", false, true, (string)null, "FaceAmi03"));
            this.Conv.Add(new Conversation("不好意思 我可是很忙的呐", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("妨碍我的话会狠狠揍你的哦", true, false, "FaceMarisa_hp2", (string)null));
            this.Conv.Add(new Conversation("你很忙吗?", false, true, (string)null, "FaceAmi05"));
            this.Conv.Add(new Conversation("很忙的哟", true, false, "FaceMarisa_no", (string)null));
            this.Conv.Add(new Conversation("啊啊…虽然有点早 不过现在就开始吧", false, true, (string)null, "FaceAmi06"));
            this.Conv.Add(new Conversation("为大忙人准备的Party!", false, true, (string)null, "FaceAmi04"));
            this.Conv.Add(new Conversation("呀咧呀咧…果然还是要揍一顿ZE~", true, false, "FaceMarisa_sw", (string)null));
        }
コード例 #6
0
        public Story_SSS01_01(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceAmi01");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceAya_no");

            characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["FaceAya_base"];
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.CharN = new CharacterName(StageData, "ename_Ami");
            StoryEmitterStar storyEmitterStar = new StoryEmitterStar(StageData, this.CharN.Position, 0.0f, 0.0);

            this.Conv.Add(new Conversation("。。。", false, true, "FaceAya_no", "FaceAmi01"));
            this.Conv.Add(new Conversation("。。。。。。", true, false, "FaceAya_no", (string)null));
            this.Conv.Add(new Conversation("从前有座山,", false, true, (string)null, "FaceAmi01"));
            this.Conv.Add(new Conversation("山上有座庙,", false, true, (string)null, "FaceAmi01"));
            this.Conv.Add(new Conversation("庙里有只文文在卖报,", false, true, (string)null, "FaceAmi01"));
            this.Conv.Add(new Conversation("。。。。。。", true, false, "FaceAya_sw", (string)null));
            this.Conv.Add(new Conversation("报上写着,", false, true, (string)null, "FaceAmi02"));
            this.Conv.Add(new Conversation("从前有座山,山上有座庙,庙里有只文文在卖报", false, true, (string)null, "FaceAmi03"));
            this.Conv.Add(new Conversation("报上写着,", false, true, (string)null, "FaceAmi04"));
            this.Conv.Add(new Conversation("从前有座山,山上有座庙,庙里有只文文在卖报", false, true, (string)null, "FaceAmi05"));
            this.Conv.Add(new Conversation("报上写着,", false, true, (string)null, "FaceAmi06"));
            this.Conv.Add(new Conversation("喂,有完没完了", true, false, "FaceAya_sw", (string)null));
            this.Conv.Add(new Conversation("好了,开打吧", false, true, (string)null, "FaceAmi07"));
        }
コード例 #7
0
        public Story_SSS01_02X(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceAmi01");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "Myplane");

            characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["FaceAya_base"];
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("这是意外。", true, false, "Myplane", (string)null));
        }
コード例 #8
0
        public Story_SSS01_02B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, " ");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_hp2");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("呼…轻松轻松~", true, false, (string)null, (string)null));
        }
コード例 #9
0
        public Story_SSS03_02(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceAya_no");

            characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["FaceAya_base"];
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("。。。", false, true, "FaceAya_no", "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("。。。。。。", true, false, "FaceAya_no", "FaceSeiryuu_no"));
        }
コード例 #10
0
        public Story_SSS01_02C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, " ");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_lo");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("难道说因为流星的缘故妖精也变得暴走起来了吗?", true, false, "FaceSanae_lo", (string)null));
        }
コード例 #11
0
        public BaseStory_SSS(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, " ");

            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou1 = new CharacterL_Touhou(StageData, " ");

            characterLTouhou1.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou1;
            CharacterL_Touhou characterLTouhou2 = new CharacterL_Touhou(StageData, " ");

            characterLTouhou2.OriginalPosition = new PointF(70f, 380f);
            this.CharL2 = characterLTouhou2;
            this.SBox   = new StoryBox(StageData);
        }
コード例 #12
0
        public Story_SSS02_02B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceRakuki_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_hp");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("怎么可能…我竟然会败……", false, true, "FaceMarisa_hp", "FaceRakuki_lo"));
            this.Conv.Add(new Conversation("对不起…姐姐大人……", false, true, (string)null, (string)null));
            this.Conv.Add(new Conversation("呼~总算是通过了", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("Lucky Lucky~", true, false, "FaceMarisa_hp2", (string)null));
        }
コード例 #13
0
        public Story_SSS03_01X(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_no");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "Myplane");

            characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["Myplane"];
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.CharN = new CharacterName(StageData, "ename_Seiryuu");
            StoryEmitterStar storyEmitterStar = new StoryEmitterStar(StageData, this.CharN.Position, 0.0f, 0.0);

            this.Conv.Add(new Conversation("。。。", false, true, "Myplane", "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("。。。。。。", true, false, "Myplane", "FaceSeiryuu_no"));
        }
コード例 #14
0
        public Story_SSS02_02C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceRakuki_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_sw");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("怎么会!?", false, true, "FaceSanae_sw", "FaceRakuki_lo"));
            this.Conv.Add(new Conversation("姐姐大人对不起…", false, true, (string)null, (string)null));
            this.Conv.Add(new Conversation("总算是勉强通过了", true, false, (string)null, (string)null));
            this.Conv.Add(new Conversation("没想到会遇上如此强大的拦截", true, false, "FaceSanae_lo", (string)null));
            this.Conv.Add(new Conversation("总觉得前面会很危险…", true, false, "FaceSanae_lo", (string)null));
        }
コード例 #15
0
        public Story_SSS03_02B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_hp2");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("呜~被打败啦", false, true, "FaceMarisa_hp2", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("好不甘心呀", false, true, (string)null, (string)null));
            this.Conv.Add(new Conversation("那么 你的那份星之碎片就给我保管咯~", true, false, "FaceMarisa_hp2", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("前方侦测到高能量魔力反应 会是什么呢?", true, false, (string)null, (string)null));
            this.Conv.Add(new Conversation("前进前进~", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("小心好奇害死猫哦", false, true, (string)null, "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("猫也是有九条命的呢", true, false, "FaceMarisa_hp2", (string)null));
        }
コード例 #16
0
        public Story_SSS03_01B(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_no");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceMarisa_sp");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 340f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("碎片掉到这片密林里去了呢…", true, false, "FaceMarisa_sp", "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("不过话说这附近的树木也太茂密了吧…不方便收集呢", true, false, "FaceMarisa_lo", (string)null));
            this.Conv.Add(new Conversation("不赶紧到视野好一点的地方去的话……", true, false, "FaceMarisa_lo", (string)null));
            this.Conv.Add(new Conversation("你是…人类?", false, true, (string)null, "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("暂时还是~", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("人类为何要来这偏远的柳林呢?", false, true, (string)null, "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("本来是顺着魔力来收集星星碎片的说…然后…", true, false, "FaceMarisa_no2", (string)null));
            this.Conv.Add(new Conversation("迷路了~", true, false, "FaceMarisa_hp2", (string)null));
            this.Conv.Add(new Conversation("哈?", false, true, (string)null, "FaceSeiryuu_sw"));
            this.Conv.Add(new Conversation("那个 方便的话 可以指个路么ZE~", true, false, "FaceMarisa_hp", (string)null));
            this.Conv.Add(new Conversation("诶嘿~可以的哟~", false, true, (string)null, "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("不过作为交换", false, true, (string)null, "FaceSeiryuu_hp"));
            this.Conv.Add(new Conversation("把你手中的流星碎片留下吧", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("只有这个不可以呢", true, false, "FaceMarisa_no", (string)null));
            this.Conv.Add(new Conversation("你该不会一开始就看准了这个吧?", true, false, "FaceMarisa_sw", (string)null));
            this.Conv.Add(new Conversation("柳树的妖怪?", true, false, "FaceMarisa_sw", (string)null));
            this.Conv.Add(new Conversation("被识破了吗?", false, true, (string)null, "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("你也不是简单的人类啊", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("人类少女怎么会孤零零地来这偏远的柳林", true, false, "FaceMarisa_no", (string)null));
            this.Conv.Add(new Conversation("把你手中的八卦炉作为交换也是可以的哦~", false, true, (string)null, "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("这个也不行!", true, false, "FaceMarisa_an", (string)null));
            this.Conv.Add(new Conversation("是吗?那么……", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("就把你的命留下吧!", false, true, (string)null, "FaceSeiryuu_sw"));
        }
コード例 #17
0
        public Story_SSS03_01C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_no");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_no");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("不知不觉已经进入密林当中了吗?", true, false, "FaceSanae_no", "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("呜……视线都被遮挡住了 这样就没法看到流星了呢", true, false, "FaceSanae_lo", (string)null));
            this.Conv.Add(new Conversation("不赶紧飞上树林上方的话……", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("咦?是人类吗", false, true, (string)null, "FaceSeiryuu_sp"));
            this.Conv.Add(new Conversation("人类为何会来这片偏远的柳林?", false, true, (string)null, "FaceSeiryuu_hp"));
            this.Conv.Add(new Conversation("那个 我是来调查这些流星碎片的", true, false, "FaceSanae_no2", (string)null));
            this.Conv.Add(new Conversation("总觉得要是收集到这份力量的话", true, false, "FaceSanae_no", (string)null));
            this.Conv.Add(new Conversation("信仰也会增加的吧", true, false, "FaceSanae_no", (string)null));
            this.Conv.Add(new Conversation("是这样啊~", false, true, (string)null, "FaceSeiryuu_hp"));
            this.Conv.Add(new Conversation("的确呢 能够感受到这些星星里面包含着充足的魔力", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("你知道是谁在制造这些流星吗?", true, false, "FaceSanae_no", (string)null));
            this.Conv.Add(new Conversation("不知道呢", false, true, (string)null, "FaceSeiryuu_no"));
            this.Conv.Add(new Conversation("不过如果吸收掉的话", false, true, (string)null, "FaceSeiryuu_hp"));
            this.Conv.Add(new Conversation("我的力量也会增长的吧", false, true, (string)null, "FaceSeiryuu_sw"));
            this.Conv.Add(new Conversation("你是妖怪?", true, false, "FaceSanae_sp", (string)null));
            this.Conv.Add(new Conversation("你觉得会有孤零零的人类少女来到这偏远的地方吗", false, true, (string)null, "FaceSeiryuu_sw"));
            this.Conv.Add(new Conversation("你也在收集流星碎片吗?", true, false, "FaceSanae_an2", (string)null));
            this.Conv.Add(new Conversation("原来是竞争对手呢", true, false, "FaceSanae_an", (string)null));
            this.Conv.Add(new Conversation("区区人类也要与妖怪竞争吗?被小看了啊", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("怎么说我也是存在了千年的妖怪了", false, true, (string)null, "FaceSeiryuu_dp"));
            this.Conv.Add(new Conversation("妖怪的厉害之处", false, true, (string)null, "FaceSeiryuu_sw"));
            this.Conv.Add(new Conversation("就让你好好体会一下吧!", false, true, (string)null, "FaceSeiryuu_sw"));
        }
コード例 #18
0
        public Story_SSS03_02C(StageDataPackage StageData)
            : base(StageData)
        {
            CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_lo");

            characterRTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f);
            this.CharR = characterRTouhou;
            CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceSanae_sw");

            characterLTouhou.TxtureObject2    = this.TextureObjectDictionary[" "];
            characterLTouhou.OriginalPosition = new PointF(70f, 380f);
            this.CharL = characterLTouhou;
            this.SBox  = new StoryBox(StageData);
            this.Conv.Add(new Conversation("呜~被打败啦", false, true, "FaceSanae_hp", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("好不甘心呀", false, true, "FaceSanae_hp", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("那么你的流星碎片我就收下啦", true, false, "FaceSanae_hp", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("这样我的信仰也会增加的吧?", true, false, "FaceSanae_hp", "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("不过这样真的好吗?", false, true, (string)null, "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("你指什么?", true, false, "FaceSanae_sw", (string)null));
            this.Conv.Add(new Conversation("你收集的流星碎片", false, true, (string)null, "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("那份光芒会让你迷失方向的哦?", false, true, (string)null, "FaceSeiryuu_lo"));
            this.Conv.Add(new Conversation("净说什么瞎话", true, false, "FaceSanae_lo", (string)null));
        }