public override void OnMove(float pDistance) { if (mCharacterPull == null) { mCharacterPull = new CharacterPull(); EventService.DispatchEvent(EGameEvent.BEGIN_PULLING, mCharacterPull, mBalloon); } DragCharacter(); }
public void OnStopPulling() { mCharacterPull = null; }
public void OnStopPulling() { mCurrentPull = null; }
private void OnBeginPulling(CharacterPull pArg, Balloon pBalloon) { mBalloon = pBalloon; }
public void OnBeginPulling(CharacterPull pArg, Balloon pBalloon) { mCurrentPull = pArg; }