public void UpdatePropertiesFromEquipment(EquipmentsCharacter _tempEquipment, CharacterProperties _tempProperties) { if (_tempEquipment.amuletItem != null) { _tempProperties.AddBonusItem(_tempEquipment.amuletItem); } if (_tempEquipment.beltItem != null) { _tempProperties.AddBonusItem(_tempEquipment.beltItem); } if (_tempEquipment.bootsItem != null) { _tempProperties.AddBonusItem(_tempEquipment.bootsItem); } if (_tempEquipment.glovesItem != null) { _tempProperties.AddBonusItem(_tempEquipment.glovesItem); } if (_tempEquipment.headItem != null) { _tempProperties.AddBonusItem(_tempEquipment.headItem); } if (_tempEquipment.legItem != null) { _tempProperties.AddBonusItem(_tempEquipment.legItem); } if (_tempEquipment.ringItem != null) { _tempProperties.AddBonusItem(_tempEquipment.ringItem); } if (_tempEquipment.shieldItem != null) { _tempProperties.AddBonusItem(_tempEquipment.shieldItem); } if (_tempEquipment.torsoItem != null) { _tempProperties.AddBonusItem(_tempEquipment.torsoItem); } if (_tempEquipment.weaponItem != null) { _tempProperties.AddBonusItem(_tempEquipment.weaponItem); } }