コード例 #1
0
    private void OnInventoryUpdated(GameEvents.UpdateInventoryEvent e)
    {
        Inventory inventory  = m_CharacterData.GetCharacterProgressInSlot(e.SaveSlot).m_Inventory;
        bool      successful = inventory.Add(e.Item);

        e.AddedCallback(successful);

        Debug.LogFormat("Adding {0} successful? {1}", e.Item.Name, successful);
    }