// Use this for initialization void Start() { thePlayer = FindObjectOfType <CharacterMovementTile>(); tcontrols = FindObjectOfType <TouchControls>(); }
void Start() { anim = player.GetComponent<Animator>(); thePlayer = FindObjectOfType<CharacterMovementTile>(); }
void Start() { anim = player.GetComponent <Animator>(); thePlayer = FindObjectOfType <CharacterMovementTile>(); }