void Start() { mover = GetComponent <CharacterMover>(); animator = GetComponent <Animator>(); skill = GetComponent <CharacterMoveAttack>(); //singleAttack = GetComponent<CharacterSingleAttack>(); cameraMove = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMove>(); activeTime = ActiveTimeCreater.Instance.CreateActiveTime(this); SetActiveTimeEventHandler(); SetPositionOnTile(); activeCircle.SetActive(false); DisableActionMode(); CreateCharacterUI(); //Init(); }
void Start() { mover = GetComponent<CharacterMover>(); animator = GetComponent<Animator>(); skill = GetComponent<CharacterMoveAttack>(); //singleAttack = GetComponent<CharacterSingleAttack>(); cameraMove = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraMove>(); activeTime = ActiveTimeCreater.Instance.CreateActiveTime(this); SetActiveTimeEventHandler(); SetPositionOnTile(); activeCircle.SetActive(false); DisableActionMode(); CreateCharacterUI(); //Init(); }